Subject: Lady Silverspine Sat Sep 01, 2012 6:23 am
Name Mirage 'Baroness' Silverspine
Age 220
Gender Female
Race Human
Birthplace Roughly five kilometers away from Surna, in a small house made by her father, located in middle of the forest.
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Skills & Attributes
General
Common [Language] Elven [Language] Sidan [Language] Dvergar [Language] Occitanian [Language] Old Talibarian [Language] Old Sidan [Language] Naga [Language] Demonic [Language]
Spoiler:
Intelligence <{ | | | | | | | | - - }>
Mirage possesses a vast base of knowledge she has accumulated over the centuries.
Strength <{ | | | | - - - - - - }>
Mirage can be surprisingly strong compared to her appearance.
Agility & Dexterity <{ | | | | | - - - - - }>
While not the most graceful of persons, she can be rather quick about her moves.
Perception <{ | | | | | | | - - - }>
Mirage's perception has grown keener, especially her sensitivity towards magic, over time.
Stamina & Endurance <{ | | | | | | - - - - }>
Hardships have coached Mirage and rewarded her with decent endurance.
Willpower & Fortitude <{ | | | | | | | | - - }>
Her vast experience, knowledge and difficult school of magic has bestowed her with great mental fortitude.
Combat & General Magic
Spoiler:
Inscription <{ | | | | | | | | - - }>
The first school of magic Zayl instruced Mirage with. Having realized the potential in wards and enchantments, Mirage has invested a good bit of time in studying the arts.
Unarmed <{ | | | | - - - - - - }>
While Mirage is not the greatest pugilist one could come across, she may surprise with her ferocity.
Dagger & Sword Combat <{ | | | | - - - - - - }>
Several blades have found their way into Mirage's adversaries during the decades, but it is not often she practices with them.
Scythe Combat <{ | | | | | | | - - - }>
Mirage's instrument of choice when needing to engage in melee. She can use this usually cumbersome and unwieldy weapon well - perhaps frighteningly so.
Energy Manipulation: Focus, Endurance and Control <{ | | | | | | | | | - }>
Mirage has spent plenty of time honing her efficiency and control when weaving.
Divination <{ | | | | | | | | - - }>
Instructed from the beginning of her career to remain in secrecy, Mirage has grown very adept in shrouding herself from prying eyes and keeping track of things. She can also resist even masterful Illusion magics with a bit of forewarning.
Frost Magic <{ | | | | | | | | - - }>
The very first school of magic Mirage ever learned to use. She has grown terrifyingly adept in wielding the frost.
Shadow Magic <{ | | | | | | | | - - }>
Along with frost, Mirage's knowledge of the shadow magic is masterful.
Necromancy <{ | | | | | | | | - - }>
Along with frost and shadow, necromancy is her most practiced craft.
Vitamancy <{ | | | | | | | - - - }>
Mirage has spent countless decades studying this ancient and powerful branch of magic. While her focus would be with controlling bodies and souls, knowledge of different and strong healing magics would be required.
Spells & Abilities
Human [Example Spells]
Spoiler:
Frozen Heart [Offensive/Defensive Spell]
The caster uses their skills in energy manipulation to expel heat from around themselves to sub-zero temperatures, however without injuring themselves. The freezing energies channel into anything the user touches, making it a useful close-combat tool for mostly unarmored foes. The ability also provides passive, significant resistance towards cold. Advanced users may envelope themselves in a shell of freezing energies that will form an additional layer of protection for them. [-60 Celcius]
Whisper of Throe [Support Spell]
The caster creates a seal that gathers massive amounts of dark energies to agitate and summon shadowy creatures near the caster, where they can then be forced into submission and bound to the caster, until the caster chooses to release them or until their connection is severed. The caster may also leash spirits and such creatures under their control with this ability or banish them. A maxium of ten wraiths may be controlled at any time.
Desecration [Offensive Spell]
The caster conjures a tendril of dark energy around their intended victim, which will begin to channel into them, slowly tearing at the physical body as well as gradually weaken their sacred field. The spell will cause incapacitating agony upon the victim while draining their essence. The caster must remain channeling the spell.
Howling Glacier [Defensive Spell]
The caster abolishes any heat from their vicinity, in a radius of five meters. Anyone within this field will be assaulted by ravenous, freezing winds while the caster is enveloped in a thick shell of ice. The caster must remain channeling the spell.
Pale Cadre [Support Spell]
Raises undead servants from corpses or graves, binding them to the caster's will. The type of the undead is dependant on the target it is being casted on. A former warrior will rise as a Skeletal Warrior, while dead magic user will rise as Skeletal Mage. Restless or malignant spirits can also sometimes be summoned and controlled if the spell is cast in a graveyard or upon other dwelling places of the spirits. With this spell, up to ten undead servants may be controlled at once. The spell can also be used to reanimate constructed bodies. The spell cannot be cast again for roughly fiteen minutes.
Reap Soul [Non-combat Utility Spell]
Drains the soul of a freshly deceased person, binding it to the caster's soul cage for later use. Can only be cast on dying or dead foes.
Trux Teneo [Non-Combat Transformation Spell]
After preparing a specific ritual circle, the caster can use this spell upon it to turn themselves into a frightening Lich and leave their human form behind and gain access to tremendous magical powers, until they return to their human form. The ability cannot be used again for three hours and is only usable twice per day.
Lich [Example Spells]
Spoiler:
Frigid Presence [Passive Aura]
The Lich uses their skills in energy manipulation to expel heat from around themself to sub-zero temperatures, chilling, slowing and eventually injuring their foes that get too personal. While the ability is in effect, the frozen energies channel into anything the Lich touches, making it a useful close-combat tool for lightly- and unarmored foes. Cannot be dispelled from the Lich. Sufficiently strong heat or fire may protect from the aura's effect.
Shade's Blessing [Passive Aura]
A chilling aura surrounds the Lich, increasing the strongest combat abilities, weaving potency, resolve and speed of the Lich's allies up to a moderate amount. The Lich's resistance to all schools of magic are increased by a moderate amount, with the exception of divine magic. Dispels will not affect the aura, but it will perish if the Lich is slain. Living beings that are not associocated with the Lich will become affected by the aura's discouraging, chilling and weakening effect. Protective wards or spells will reduce the aura's effect on an individual, or group if the ward or spell affects an area.
Spectrum of the Passed [Passive Ability]
As the caster turns into a Lich, they abandon their mortal physical senses for the duration of the transformation and adopt the ones gifted to them at the moment of transformation. This allows them to have a sort of "true sight", making the Lich nigh impossible to fool with spells and other effects intended to confuse or otherwise assault their senses to disorient them.
Frozen Wrath [Offensive Spell]
The caster conjures a large spike of ice from the ground or walls which may be used for offensive or defensive purposes. This spell allows the caster to detonate any icy formations and cause tremendous damage to anyone caught in the blast.
Ice Prison [Offensive Spell]
The caster envelopes their adversary in frigid energies that will slowly freeze the victim in place and cause increasingly severe harm upon them until they're frozen solid or freed from their icy prison with either force or fire/heat. Will cause a chill effect upon the victim, which will quickly turn into hypothermia as time passes.
Inner Shadows [Offensive Spell]
The caster curses their target with a shadowy manifestation. The curse will create an equally powerful shadowy clone of the victim, which will focus solely into killing its counterpart. The shadowy being can only be harmed with spells that pierce the shadow by others, but with any means by the victim themself.
Bruma [Defensive Spell]
Causes the caster to be enveloped in freezing winds and shadow energy. Anyone in the Lich's vicinity, within five meters, will be chilled and assaulted by the dark energy, causing minor damage at first. Staying within the zone around the Lich for extended perioid of time willcause the spell's effect to multiply exponentially, causing severe shadow and frost damage. The initial effect of the spell can last for up to a minute if the caster remains channeling the spell. At the end of the effect, the nova will erupt, knocking back, chilling and causing a moderate to heavy amount of shadow and frost damage to anyone within five meters. The gale forces of the active nova will deflect projectiles and projectile spells away from the caster, and thus protect them. The spell can the thwarted by protective fire and light spells against their respective counter-elements. The spell can affect friendly targets aswell, reducing its usability greatly in crowds of friendlies and foes. The spell cannot be cast again for roughly fifteen minutes.
Army of the Unliving [Support Spell]
Raises undead servants from corpses or graves nearby the Lich, binding them to the caster's will until they or their master is slain. The type of the undead is dependant on the target it is being casted on. A former warrior will rise as a Skeletal Warrior, a dead magic user will rise as Skeletal Mage. A Restless Spirits can also sometimes be summoned if the spell is cast in a graveyard or upon unholy ground. Also allows the creation of golems and the summoning of other shadowy creatures. Undead creatures summoned by this spell will not perish over time.
Pact of Black Glacier [Utility/Restorative Ability]
Finishes off a dying foe by draining their soul and gifting it for the shadow realm, and in return the Lich's energies and focus will be replenished. Alternatively the Lich can reap the soul of their victim and bind it to their Soul Cage.
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Physical Description
Height 170 cm OR 5'6'' ft
Weight 52 kg OR 114 lbs
Build Slim but steadfast.
Hair Color Near-black.
Eye Color Dark red with faint glow.
Skin Color Ghostly pale.
Other Features Few scars and black runic marks.
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Equipment/Inventory
Spoiler:
Rarity Common | Uncommon | Rare | Unique | Essential
Elemental Affinity (*) Fire | Frost | Nature | Air | Water | Arcane | Shadow | Holy
[Vial of Human Blood] x1 [Vial of Elven Blood] x3 [Vial of Dvergar Blood] x1 [Vial of Slithzerikai Blood] x1 [Vial of Theanthrope Blood] x1 [Vial of Kazuth Blood] x1 [Vial of Animal Blood] x10 [Vial of Goblin Blood] x1 [Vial of Naga Blood] x1 [Vial of Tiefling Blood] x1 [Vial of Dragonkin Blood] x1 [Vial of Canis Blood] x1 [Purple Crystal Shard] x1 [Dark Undergarments] x1 [Black Swashbuckler Shirt] x1 [Black Dress Pants] x1 [Black Cloth Mask] x1 [Fine Black Dress] x2 [Dark Silk Gloves] x2 [Black Boots] x2
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Biography
Spoiler:
Mirage, born on thirteenth of Nightal in a small wooden cottage somewhere in the forest, was both a blessing and a curse to her parents. She was her parents only child, and like would be, since her mother, Yvonne, died after giving birth to her, leaving her father to take care of her and the house. Yvonne was buried the preceding day by her grieving husband. Mirage's father, Atek swore to take good care of the child, which he kept, raising Mirage through seventeen years, some years being more difficult than the others. Atek was a simple lumberman, so at times their money was short, adding to their problems. Despite the constant difficulties, shortages and her mother's death, Mirage grew into a fine woman, taking care of the general household things whlist her father was working. Sometimes she would go help her father and his fellow lumbermen by bringing them refreshments, usually getting a coin or a couple and several thanks for her trouble. Her father would also take Mirage to the city on occasions, usually to buy food or cloth. During those trips, Mirage became very interested in the ways of magic, having seen wizards, priests and other sort of magicians perform facinating deeds. Unfortunately Mirage nor her father could never afford to get in the fine schools of magic. It seemed that her dream was out of reach.
On one fateful night in the spring, Atek woke up to chatter and banging on the door. As he walked towards the door, a weak aura of dread engulfed the small cottage. The aura was weak enough to not affect nearly anything, but still strong enough for it to be sensed, at least by Mirage. She woke up and looked at her father with a worried expression. Her father had noticed something black outside of the window, and motioned Mirage to stay in the bed. Before Atek had time to open the door, it was flung open by a forceful blast of magic, causing Atek to fall. The black he had seen outside, was a band of cultists dressed in robes with no good intentions whatsoever. Mirage jumped up from her bed, and tried to throw her glass towards the men in desperation as they entered in the house. The glass hit one of the cultists, which he did not consider a very good deed. The cultist turned towards Mirage and uttered a few difficult words in a language Mirage had never heard. At the same instant, magical chains burst from his extended wand, immobilizing Mirage and making her fall to the floor. The cultists turned their attention towards Atek again, speaking to him in words inaudible to Mirage. While Mirage could not make anything out of the conversation, it was obvious that Atek was reluctant in agreeing with them. His refusal did not please the cultists, so they decided to use Mirage against him. A few of the Cultists marched towards Mirage and lifted her up, while one of the group pointed his wand towards Mirage, and was ready to release a deathly spell upon her. This threat was enough for Atek to break and agree to the cultists, whatever they had proposed. The cultists dropped Mirage and pulled Atek up, quickly exiting the cottage, leaving nothing behind but Mirage and the eerie silence.
The magical chains dispersed soon after the cultists had left. Mirage bolted up and ran outside, trying to catch even a glipse of the cultists and her father. However, unfortunately there was nothing but the forest. Only echoes and the noises of the animals answered to her distressed calls. Mirage had no option, but to return inside after searching through the nearby areas, failing in her desperate attempt to find any trace of the men. Back in the cottage, a small note was on the floor, which reeked of dark magic. Mirage picked it up and read the note, it telling her that "Their paths would inevitably cross sometime". Soon after Mirage had read the note, it combusted into black fire, scalding a detailed runic mark in the back of her right hand. The rune and the black fire hurt more than ordinary fire, but oddly enough, did not leave any other physical marks.
Within the next day, Mirage packed up a bundle of food and water with herself, and took her father's old work clothes before stepping out into the forest, leaving her old home behind. Knowing that there wouldn't be anything left for her anymore, she set her course to the general direction of the nearby mountain village. The trip was not easy on her, having never walked the path before without her father. Without her father, she was also very vulnearble, knowing little to no skills in combat, neither was she physically particularly able. Not only did she lose her food and water to the hungry beasts of the forest, although managing to get away without any more severe injuries to her, she also witnessed death several times. They were either dead animals or just unfortunate travellers, bandits and alike. She found it mostly oddly intriguing, instead of absolute awful. Eventually she did reach the village, but it was hard for her to cope due to having barely any gold at all, except for a couple coins in her pocket and being still very afraid of everyone, having just lost her father. Nearly miraculously to her, she found or was found by two nice women, one human and one elf, who accepted her and offered her a place to stay with them. Hesitantly, but gladly she accepted their offer.
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No further information discovered.
Alignment Neutral Evil "Due to her dark past and life, she has grown to only trust in herself. Everyone else is merely a tool to be used to further her goals, whatever they may be. However, Mirage is still a fairly reasonable person and tends to avoid acts of aggression unless severely provoked or such serves her agenda."
Favored Enemy Elves.
Favored Weapon Her scythe and spells.
Deity Shar.
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Current Tasks
Completed
Spoiler:
Find a safe haven. - Completed
Find people of trust and make friends. - Completed
Study magic and learn to wield it. - Completed
Become better in using magic. - Completed
Learn how to raise and control undead. - Completed
Learn more about Liches and Lichdom. - Completed
Unlock the secrets of ancient magic. - Completed
Research the decaying process of a body. - Ongoing
Ongoing & Pending
Spoiler:
Research "soul magic" and its effects. - Ongoing
Do not cause undue alarm among people. - Ongoing
Keep track on interesting events. - Ongoing
Gain allies or thralls? - Ongoing
Cancelled & Failed
Spoiler:
Pursue and retain a relationship. - Failed.
Find a new teacher. - Cancelled. "Not a single one of these arrogant fools have spared time for me. No matter. I'll find my own way."
Study light and holy magics, become a priestess. - Cancelled.
Milestones
Spoiler:
Progress
Quests
General
Last edited by Markka on Tue Sep 04, 2012 8:19 pm; edited 5 times in total
Markka Dedicated Poster
Posts : 146 Join date : 2012-02-20 Age : 31
Subject: Re: Lady Silverspine Sat Sep 01, 2012 6:24 am
Finally got around to re-posting the character page. Now with slight additions and edits.
Guest Guest
Subject: Re: Lady Silverspine Sat Sep 01, 2012 9:08 am
Markka wrote:
Occitan [Language]
Might I kindly point out the language is Occitanian <3
Markka Dedicated Poster
Posts : 146 Join date : 2012-02-20 Age : 31
Subject: Re: Lady Silverspine Sat Sep 01, 2012 10:30 am
You might. I don't know what the gibberish is called, anyway. And looking at the lore page is too much effort.