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| Laura Ajam | |
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+8Fuzzy Wolfy Venom OPS Judge Gambit Munroe Pat Atlas Tucker noodle 12 posters | |
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noodle Monthly Bather
Posts : 334 Join date : 2012-06-09 Location : Surna, Sanctimonia
| Subject: Laura Ajam Sun Feb 10, 2013 2:35 pm | |
| Physicality- Spoiler:
- 28 years old
- Human
- Long Blonde Hair
- Hazel Eyes
- 5' 6"
- Occitan
Biography- Spoiler:
Born in the most proper of lands, Occitan. Brought up under parents who gardened for the noblemen of the manor. Was here, that she learned her true gift, that she was of special birth. After playing in the garden with the noble's children, Laura sat upon the grass and laid out on it and fell asleep. When she awoke, the grass around her had grown to immense proportions, and she found herself lost amongst the blades. Finally digging her way out from the green forest hse observed her surroundings, as it seemed, it was magic that did such a thing.
Where dd this magic come from, who controlled it? None other than Laura herself. That day, December twelfth would prove the turning point in the life of our heroine. Having turned twelve not a week ago, Laura's sacred field allowed her to do things beyond those of other children. She could command magic at will or, as we have seen, not as much so.
Shifting the focus to Maalik, the land of magic, the Arcaneum is just about to open it's portals for the newest wave of students. Those put in charge of the Foreigner's Garden are busy at work, scrying Aeria for those with great potential in the grand art. One mage, having detected a strong sacred field of a young girl in Occitan, opened his portal there and asked to take her to that place which is the most prestigious academy of magic, the Arcaneum. With farewells from their mouths and sadness in their hearts, Laura's parents let her go with the mage to Maalik, and the Foreigner's Garden.
Upon arriving, Laura was brought before nine other children, of varying race and sex, yet all of the same age. As she glanced about at them she became delighted and quickly began to play about the grove that is the Foreigner's Garden. Given the name Ajam, meaning 'foreigner', she became part of the family of talented young mages from across the world, brought to Maalik to learn of the grand art.
The following day, Laura was presented three golden stars, and a uniform to wear. Then, being directed to the foreigner's classrooms she began her formal education in the grand art of magic. And so, she practiced with all forms of magic for two years, exceeding in vitamancy and fortimancy, and lacking in all other forms. And so, her time in A Group came to pass and B Group began, her class becoming smaller as she chose the path of fortimancy, now reduced to a class of twelve.
Learning from manuscripts on the mechanics and history of magic, Laura excelled during her studies in B Group. Learning how to finely tone her skill with plants by understanding the mechanics of how her art did such things. By manipulating cells to reproduce faster, she can rapidly grow plants to epic proportions and being plane-touched, doing so at will and soon, in three years' time, her days in B Group came to an end and so she began the last stage in her education.
During C group she was reunited in the classroom with her friends from A Group, and soon she learned how to use her art in battle. Creating a thick wall of grass to shield herself from attack. Manipulating tree roots to create an entangling vine to hold down an opponent's arms and feet. Laura soon became more than a match for her C Group classmates. Being of foreign birthright, Laura bypasses the Exit Exam forgone by her Maalikite counterparts and she remained at the college for several years, like many of those enrolled in the Foreigner's Garden, as a D Group student.
Eight years pass before Laura decides to return to the outside world. Leaving behind the Arcaneum that once so dearly housed her, opening a hole in the barrier, the teachers allowed her translocation magic to pass through, as she made her way on a carefully calculated course to Occitan, the place of her birthright.
Upon arrival to Occitan by translocation, she proceeded to the manor that housed her parents and their wealthy employers Upon knocking upon the grand doors of the mansion, she was greeted with sorrow, the concierge revealing the horrible fate of Laura's parents at the hands of a deathly disease. She was swiftly brought to the master's chambers where he bestowed upon her the inheritance left for her by her parents, a sum totaling 74 shillings.
Laura was enlightened by the master of the house with the fact that there was a city in Sanctimonia, that seemed to have an abundance of people who would be open to her gift and that she ought to head there and make a new life for herself, as there were little possibilities for her in Occitan. Inventory- Spoiler:
Foreigner's Garden robes A functional set of robes, bearing the mark of the Foreigner's Garden with three golden stars pinned to the collar Spellbook- Spoiler:
Roots Manipulating roots of nearby trees, she can grow them at an immense rate and wrap them around the appendages of her enemies. Planetouched ability.
Shield Using any living plant-life about her, she creates a barrier to protect herself from harm. Planetouched ability.
Impale Causing limbs of trees to grow in a shape reminiscent of a spear. Cannot easily penetrate armor. Planetouched ability.
Fireball A basic evocation spell. Burns things.
Wall of Flame An intermediate evocation spell. Creates a 10-meter ring of fire around caster.
Teleport A basic translocation spell. Requires exact calculations prior to use.
Raise Undead A basic necromancy spell. Raises fresh dead as weak minions.
Minor Heal A basic vitamancy spell. Heals minor wounds.
Allure A basic cognimancy spell. Similar to vampiric seduction.
Astral Projection A basic divination spell. Allows remote viewing of Aeria.
Cast Illusion A basic illusion spell. Creates common and believable illusions.
Ignore Illusion A passive intermediate divination spell. Allows Laura to see through secular illusions
[b]
Last edited by noodle on Fri Dec 06, 2013 1:55 pm; edited 7 times in total | |
| | | Tucker Scrub
Posts : 29 Join date : 2013-02-08
| Subject: Re: Laura Ajam Sun Feb 10, 2013 3:42 pm | |
| noodle
i dare you
to play a man for once
or play someone not sexually arousing | |
| | | noodle Monthly Bather
Posts : 334 Join date : 2012-06-09 Location : Surna, Sanctimonia
| Subject: Re: Laura Ajam Sun Feb 10, 2013 3:54 pm | |
| - Tucker wrote:
- noodle
i dare you
to play a man for once
or play someone not sexually arousing When Aeria stops being a complete sausage-fest, I'll think about it. | |
| | | noodle Monthly Bather
Posts : 334 Join date : 2012-06-09 Location : Surna, Sanctimonia
| Subject: Re: Laura Ajam Sun Feb 10, 2013 5:19 pm | |
| *Now complete so look at it.* | |
| | | Tucker Scrub
Posts : 29 Join date : 2013-02-08
| Subject: Re: Laura Ajam Mon Feb 11, 2013 3:43 am | |
| - noodle wrote:
Spellbook
- Spoiler:
Allure[/b] A basic cognimancy spell. Similar to vampiric seduction.
she wants the d don't she sorry don't fuck animals i'm not sure i can vote, but pending is what i'd say. i'm going to see what everyone else has to say. | |
| | | noodle Monthly Bather
Posts : 334 Join date : 2012-06-09 Location : Surna, Sanctimonia
| Subject: Re: Laura Ajam Mon Feb 11, 2013 5:40 am | |
| - Tucker wrote:
- she wants the d don't she
sorry don't fuck animals ... are you being serious? Get out my face, scrub. | |
| | | Atlas Vengaboy
Posts : 166 Join date : 2012-08-27 Age : 29
| Subject: Re: Laura Ajam Mon Feb 11, 2013 3:45 pm | |
| - Quote :
- Raise Undead
A basic necromancy spell. Raises corpses as weak minions. I hope this means, recent dead, not just some dude in the ground from thousands of years ago. Don't want you pulling some king from under the cobblestones | |
| | | Pat Administrator
Posts : 458 Join date : 2012-02-04
| Subject: Re: Laura Ajam Mon Feb 11, 2013 4:08 pm | |
| I think I like this character. One of the few characters where I don't feel anxious about how they received their magical training from certain fields, because the mages of Maalik teach everything equally, with no mind for morals. You being the one who expanded the lore on Maalik, I don't need to remind you about how they'd be like.
The one thing I might wonder about would be her planetouched status. The general definition of a planetouched is someone who can manipulate the elements without needing to learn how to do so; yet, plants and roots and such aren't really an element, are they? Of course, the very name 'planetouched' comes from an older version of the lore. There are no elemental planes, anymore. So perhaps the very name / concept of the planetouched needs to be looked at.
Of course, that's mostly irrelevant to the character. A lore issue shouldn't hold a character back, which I think is a mistake we made in the past.
So, anyone who looks at this after me, try to judge the character based on what power the planetouched status would bring, and not the lore of the matter.
As for me, I'm leaning towards accepting it.
Oh, one other thing, about the 'raise undead' spell. It's not a spell you can just cast; you need a corpse to draw from, either freshly deceased or prepared for the purpose. I personally like the idea of necromancers needing to prepare a corpse in various ways before using it.
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| | | Munroe Tryhard
Posts : 602 Join date : 2012-02-06
| Subject: Re: Laura Ajam Mon Feb 11, 2013 4:17 pm | |
| - Pat wrote:
- Of course, that's mostly irrelevant to the character. A lore issue shouldn't hold a character back, which I think is a mistake we made in the past.
So, anyone who looks at this after me, try to judge the character based on what power the planetouched status would bring, and not the lore of the matter. I would argue otherwise. If a character is flat-out incompatible with the setting (ie: doesn't follow lore), it should be denied. But of course, it's also bad to get bogged down by minutia and tiny inconsistencies. Personally, I don't like the idea of planetouched, they seem too powerful. They can be real game-breakers. | |
| | | Judge Gambit "I am the Law"
Posts : 406 Join date : 2012-02-04
| Subject: Re: Laura Ajam Mon Feb 11, 2013 4:48 pm | |
| Yo, Tucker is now my nigga. | |
| | | Pat Administrator
Posts : 458 Join date : 2012-02-04
| Subject: Re: Laura Ajam Mon Feb 11, 2013 5:54 pm | |
| So, Munroe was kind enough to point out something I had missed - the 'Open Portal' spell. As he pointed out, opening portals (regalication) is more than just hella hard, it's hella balls-to-the-walls insane hard. As said in the magic schools thread, - Quote :
- Regalication:
Magical teleportation between realms. Regalication involves the warping of local space to link with that of a more distant space, forming a portal between the two. While not involving the dangers of Translocation, Regalication has it's own dangers. Regalication involves the very warping of space. Miscalculation can involve in explosive catastrophe. Even linking to other realms itself is both difficult and dangerous - many deities refuse interlopers to enter their realms except under certain circumstances. Even linking to the void - the uncontrolled, empty space between realms - is dangerous, given that, without precautions, pressure change can form an uncontrollable vortex; and once in the void, a mage is completely cut off from their source of power, as the weave does not exist in the void. As such a dangerous art warrants, the secrets of Regalication are kept under lock and key, only performed by the greatest mages. If you want her to have the ability to teleport, Translocation is a better option. Instead of bending space, you use the weave to zip your body around the world. It's still very hard, but not as hard as Regalication. Precise calculations are necessary; if you mess up, you might explode, lose half your face, or teleport inside a rock. Intimate knowledge of your destination is also necessary. - Quote :
- Translocation:
Magical teleportation from within Aeria. Translocation involves shifting a target's mass into a higher energy state of existence, allowing the target to slip into the confines of the weave itself. The target is then able to shift along at near-instantaneous speed, before dropping out of this higher frequency state and back into the normal world. Translocation is both dangerous and difficult, requiring the exact knowledge of a target's mass and the exact knowledge of your coordinates. Erring on either issue even by a fraction opens the possibility of tearing the target (often times yourself) in two or appearing inside another object, leading to unspeakably terrible results. | |
| | | Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
| Subject: Re: Laura Ajam Tue Feb 12, 2013 7:29 am | |
| - Pat wrote:
Ok pat, now you're just being Ogrezealous. | |
| | | noodle Monthly Bather
Posts : 334 Join date : 2012-06-09 Location : Surna, Sanctimonia
| Subject: Re: Laura Ajam Tue Feb 12, 2013 8:27 am | |
| - Pat wrote:
- Oh, one other thing, about the 'raise undead' spell. It's not a spell you can just cast; you need a corpse to draw from, either freshly deceased or prepared for the purpose. I personally like the idea of necromancers needing to prepare a corpse in various ways before using it.
Well of course, I thought it was pretty common knowledge... - Pat wrote:
- So, Munroe was kind enough to point out something I had missed - the 'Open Portal' spell. As he pointed out, opening portals (regalication) is more than just hella hard, it's hella balls-to-the-walls insane hard. As said in the magic schools thread,
- Quote :
- Regalication:
Magical teleportation between realms. Regalication involves the warping of local space to link with that of a more distant space, forming a portal between the two. While not involving the dangers of Translocation, Regalication has it's own dangers. Regalication involves the very warping of space. Miscalculation can involve in explosive catastrophe. Even linking to other realms itself is both difficult and dangerous - many deities refuse interlopers to enter their realms except under certain circumstances. Even linking to the void - the uncontrolled, empty space between realms - is dangerous, given that, without precautions, pressure change can form an uncontrollable vortex; and once in the void, a mage is completely cut off from their source of power, as the weave does not exist in the void. As such a dangerous art warrants, the secrets of Regalication are kept under lock and key, only performed by the greatest mages. If you want her to have the ability to teleport, Translocation is a better option. Instead of bending space, you use the weave to zip your body around the world. It's still very hard, but not as hard as Regalication. Precise calculations are necessary; if you mess up, you might explode, lose half your face, or teleport inside a rock. Intimate knowledge of your destination is also necessary.
- Quote :
- Translocation:
Magical teleportation from within Aeria. Translocation involves shifting a target's mass into a higher energy state of existence, allowing the target to slip into the confines of the weave itself. The target is then able to shift along at near-instantaneous speed, before dropping out of this higher frequency state and back into the normal world. Translocation is both dangerous and difficult, requiring the exact knowledge of a target's mass and the exact knowledge of your coordinates. Erring on either issue even by a fraction opens the possibility of tearing the target (often times yourself) in two or appearing inside another object, leading to unspeakably terrible results. Yeah, I was questioning the idea of opening a portal to a random place myself, I'll see how I can work in how she came to Surna. I will also change this to Translocation instead of portals. | |
| | | Munroe Tryhard
Posts : 602 Join date : 2012-02-06
| Subject: Re: Laura Ajam Tue Feb 12, 2013 9:32 am | |
| Teleportation requires three things: the ability to do it (obviously), and the exact knowledge of where, and how, you want to end up. The where part is easy - if you have a line of sight, or can magically visualize a distant place, you can go there without winding up inside a wall or something else. The how part is harder - Aeria is round but not spherical, it has gravity, and possibly rotates or moves in some way. There is also air that is being displaced when you suddenly pop into a new location. If you don't take these things into consideration, you might go flying into the air or something equally crazy. All of this makes it seem like teleporting from one location to another should be a fairly complex process.
If teleporting was easy, pretty much everyone would do it and this would have an enormous impact on society. In other words, it would drastically alter the setting. This is bad, especially when you consider that up to this point, it's been established that yes, teleportation is hard.
In terms of mechanics, teleportation is extremely advantageous to have. Imagine fighting someone and being able to suddenly appear behind him and stab him in the back. Or being pursued by authorities for a crime and being able to just vanish into thin air.
Last edited by Munroe on Tue Feb 12, 2013 10:55 am; edited 3 times in total | |
| | | Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
| Subject: Re: Laura Ajam Tue Feb 12, 2013 9:38 am | |
| I was referring to the signature, Mun. | |
| | | Munroe Tryhard
Posts : 602 Join date : 2012-02-06
| Subject: Re: Laura Ajam Tue Feb 12, 2013 10:50 am | |
| - Venom OPS wrote:
- I was referring to the signature, Mun.
Oh, I hadn't even noticed. Creepy. I'll edit my post then, sorry. | |
| | | Tucker Scrub
Posts : 29 Join date : 2013-02-08
| Subject: Re: Laura Ajam Tue Feb 12, 2013 6:47 pm | |
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| | | Munroe Tryhard
Posts : 602 Join date : 2012-02-06
| Subject: Re: Laura Ajam Wed Feb 13, 2013 5:05 am | |
| Pending until this planetouched thing is worked out. | |
| | | Fuzzy Wolfy Scrub
Posts : 46 Join date : 2013-02-04 Age : 31 Location : Canada
| Subject: Re: Laura Ajam Wed Feb 13, 2013 5:55 am | |
| She got boobs. I approve.
But in all seriousness, what exactly is the extent of her ability to manipulate plant life? Can she create vegetation in an otherwise green-less environment? Like say, the inn?
I already think this character is fine, I'd just love a little more detail on what her powers are like. | |
| | | noodle Monthly Bather
Posts : 334 Join date : 2012-06-09 Location : Surna, Sanctimonia
| Subject: Re: Laura Ajam Wed Feb 13, 2013 8:02 am | |
| - Fuzzy Wolfy wrote:
- She got boobs. I approve.
But in all seriousness, what exactly is the extent of her ability to manipulate plant life? Can she create vegetation in an otherwise green-less environment? Like say, the inn?
I already think this character is fine, I'd just love a little more detail on what her powers are like. Nah, brah, nah. She needs to be near a living plant to do shiznits. | |
| | | noodle Monthly Bather
Posts : 334 Join date : 2012-06-09 Location : Surna, Sanctimonia
| Subject: Re: Laura Ajam Sat Feb 16, 2013 8:34 am | |
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| | | BooM Archmage
Posts : 629 Join date : 2012-02-22 Age : 29 Location : Paradise City, Florida
| Subject: Re: Laura Ajam Sat Feb 16, 2013 9:21 am | |
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| | | Dominator046 Senior Wizard
Posts : 458 Join date : 2012-08-09 Age : 29 Location : 'Murica.
| Subject: Re: Laura Ajam Sat Feb 16, 2013 9:41 am | |
| The character design is interesting, and Reis Ti has shown us that, while powerful, Planetouched can be managed, and roleplayed properly. This one, also, won't be conjuring stone armor, lobbing jagged rocks at high speeds, and pulling buildings apart... well, at least not as much so Reis could.
I give my approval. May Al-Jabar find a pupil in this mage. | |
| | | noodle Monthly Bather
Posts : 334 Join date : 2012-06-09 Location : Surna, Sanctimonia
| Subject: Re: Laura Ajam Sat Feb 16, 2013 2:22 pm | |
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| | | Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
| Subject: Re: Laura Ajam Sat Feb 16, 2013 4:36 pm | |
| bcuz no admun accept yet nooodl, lern 2 read | |
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