Posts : 46 Join date : 2013-02-04 Age : 31 Location : Canada
Subject: Amber Sareth Wed Feb 06, 2013 10:33 am
-snip-
General Information:
Name: Amber Sareth Gender: Female Age: 19 Race: Kazuth Birthplace:N/A - for the moment, still talking with Pat Occupation: Thief Affiliation: N/A
Allignment:Chaotic Neutral
Hair Color: Dark Hair Length: Short Eye Color: Amber Skin Tone:Pale Caucasian Height: 5'5" ft Weight: 110 lbs Body Type: Lithe - Slim Distinguishing Marks: Her Feline traits.
Biography:
~ Prologue ~
(( Amber is the fourth - fifth decendant of my original character from Olden, before the change of Era. She was caught stealing from the head of the guards' house and was put to work as a domestic servant, cleaning his house and tending to minimal chores that he couldn't be bothered with. I believe he was married to Shelob back then... I'm not entirely sure anymore, but this is basically what happened to the original character after she's grown up. ))
The sun light streamed brightly through the windows of the keep as the day faded into the evening, the sun perfectly positioned to pour its light directly into the windows that faced it now, said light pooling on the ground, warming it considerably and providing the room with a rather cozy feel to it - and yet one of slight disappointment as the day was visually coming to an end. The brightly was brightly lit thanks to torches hanging on the walls near doors to clearly mark out every exit and entrance though special care was taken to keep the open flames far from any books or wooden shelves. A woman wandered the great library with a thin wooden stick in her hand, holding it much like one would hold a wand, the tip of said stick baring a small flame and emitting a white fume that smelled faintly of pine. The woman took care to use her extra hand as a shield to protect the flame from any wind as she moved from table to table lighting each and every candle in preparation for the night. Her chores for the day were done, and no one had assigned her any more duties for the night, meaning that - were she to remain quiet and out of the way - she could easily spend the rest of the day and night doing whatever she pleases.
With the candles now lit, the woman shook the stick until the flame withered and died, placing the stick down onto a table before resuming her aimless wandering through the rows of shelved books that laid in the vast room. History books, books written on human anatomy, alchemy books, novels... These shelves held them all, and they were ripe for the picking, yet none really struck the girl or poked at her interests. Were you to ask her what her opinion was on reading, she would have scoffed and waved you off dismissively, being that she used to be illiterate and rather uneducated in her childhood. Now, however, the woman had grown. Ever since she had been caught stealing from the head guard's home, she had been kept as a servant. Mind you, said guard took pity on her - and she was quite grateful for it, given how easily he could have simply let his anger get the better of him. He had instead 'offered' her a career, one that she could not refuse merely because he left her no choice. For her crimes, she became a servant and a maid, cleaning the very house she had stolen from and tending to the castle's hygienic needs with a broom and duster. At first, she was resentful, but she very quickly came to accept her role; she was fed, she was allowed to bathe and sleep in a bed, and she was offered the chance to learn to read. It was - really - all that a peasant, or a petty thief, could ask for. Besides, she was rather fortunate; her kind was renowned for being slaves, and yet she was hardly that, she was more of a domestic servant.
As she roamed the aisles, a certain book caught the woman's eye. Her feline ears twitched and her brow quirked; the book she had spotted was a brightly colored little thing... Well, not exactly 'little'. She reached for it and slipped it from its resting place, giving it and it's neighbors a peek. Their titles were of magical origins, books written by mages and individuals whom have followed mages. A book of sorcery and magical spells as it were. Oh, she's seen magic before, yet she's never thought anything of it. Magic was in the blood, was it not? Yet, the idea of learning about this field intrigued her - she was oh so giddy to learn to snap her fingers and evoke a flame in the palm of her hand, or cast a spell to create a bright and dazzling light. It was an exciting prospect, but those were farfetched ideas. Still, the woman carried the small stack of books back to a candle lit table and opened the first on the pile. The night was hers, and she decided to spend it by exercising her rather fortunate skill of literacy.
Night after night, the Kazuth woman returned to the library and studied these books out of wonder and intrigue. Though she tried on her own, there was no magic spell she could cast, she was simply not experienced enough with such a subject. However, after months of reading and re-reading, the woman decided that chasing this casual interest was better than simply sitting and rotting during her downtime. A maid - once her chores were done - had nothing more to do than wait and sleep until her schedule began anew, so why not become productive with such time? The woman sought out the keep's most talented magic users, requesting a tutor to help her the arts of 'magic'. Many of which scoffed and laughed at the amateur that did not recognize the different fields and branches of magic that there were, but many still took her under their wing. As amusing as she was, it was quite flattering to them to have a student oh-so interested in learning and hearing them speak.
From then on, the woman had no time to herself; every hour she could spare, she spent it learning, attending to the sorcerers' lessons in magical arts, even learning about alchemy and chemistry to a certain degree. Yet, still. Nothing came to her. The woman was unable to evoke the slightest of magical energy. It was only when - after a good year spent under their wing - that the woman had managed to successfully cast a spell. The spell itself was a failure, but she had cast it - a sign of progress, and a sign of promise. Oh sure, it was a minor spell, moving a marble across a table, but it was done by a user that had previously never even attempted to cast any sort of magic. There was no magic in her blood as far as she knew, but she had done it.
Progress came slowly, but surely. Time went on, and the woman's knowledge grew. Specialization was never really in her reach, yet she still was allowed to learn a very vast amount of information on the fields and schools of magic. Though her skills never past beyond the point of healing a simple wound, or making a round object roll under its own will, she was still extremely pleased. When the time came, she took her daughter under her own wing, teaching her from a young age the knowledge she had worked so hard to attain. The sorcerers, old and worn by time, also aided the young one in her lessons, taking the new blood as their new student. Knowledge and skill ever growing as the child held clear signs that her mother's blood and hard earned 'prowess' in the magical arts had descended unto her.
That child would then teach her own child some day, and their blood would only grow thicker with energy and essence. However, the daughter's child would not follow anymore lessons as the sorcerers expired, their lives ended by time and age. Said child would seek to travel and escape her mother and grandmother's lives spent within the castle walls and soon she would escape, venturing forth into the world and allowing her skills to grow further than her mother could ever teach her on her own.
~ Enter Amber ~
The arid lands of Sida were a miserable place to be for those accustom to living in the lap of luxury, only wealthy foreigners and slavers could find comfort in these desert plains, or broken slaves. Thankfully, Amber has never been part of these soul crushing empires - neither as a slave, nor as a slaver - though the towns that housed such businesses were plentiful, many of which were poorly protected, the law being held by the richest man or woman around and their personal brigade of mercenaries. Corruption was easily seen in these smaller settlements, it was clear that everything was done with intent of getting paid, no one was interested in charity - in fact, the poor were usually taken in as slaves to pay off their depts or simply live out their pitiful lives as servants.
Amber, at the time, traveled on her own, often times tagging along with caravans or traveling merchants simply for the added company and protection. It was always nice to speak to someone when traveling across the nation. Having someone who knows where they're going also helps quite a bit when trekking through the vast and seemingly endless desert. Her life comprised mainly of a repetitive schedule comprising mainly of petty thievery, traveling, and attending various 'schools' of magic, usually simply paying traveling mages or magically gifted individuals for tutoring sessions. Her mother was not with her anymore to continue those lessons, and her mother was not as magically adept as those traveling the lands. Fortunately, she had left her mother under good conditions; her mother in question had decided to stay behind after giving birth to her daughter, but Amber on the other hand felt a need to explore and experience the world. The decision to part came quick and easy, but the actual act of parting took considerably longer. Unlike how she now likes to act, Amber was - and still isn't - a hardened badass. Her life of thievery was nothing but a way to survive without having to resort to desperate measures, whatever they may be. She planned on returning home one day, wiser and well traveled, telling tales of the extraordinary and mundane alike to her family.
Amber was fortunate enough to come from a line of individuals whom have studied magic their entire lives, and though none of them were exceptionally gifted or masters of their own craft, each generation added to her potential. Her mother followed the tradition and attempted to teach her as much as she knew, but the knowledge present was limited and scattered. There was no grounds on which Amber could appropriately grow in terms of magical capabilities. However, from an early age, her physical attributes - her speed, her agility, her dexterity - all grew from the moment she could walk at the age of one.
Times began to change however, and things became harder the longer they went on: Amber's actions as a thief began to attract attention as settlements began to warn one another of a particularly active thief whom had been causing trouble to many of the wealthy tradesmen and tourists. Security began to rise, guards began to adapt - thievery was always common in these lands, but her added presence was the straw that broke the camels back. She wasn't a particularly special thief that stole anything grand, but it wasn't unlikely for Amber to grab at whatever she could to make some money, be it food or gear that had gone unsupervised. Even still, stealing became progressively riskier, and trouble followed her more frequently. Thieves that were normally not even noticed were now being cracked down upon, being detained, beaten or even murdered out right. Stealing from market stands was now a crime that could get one killed, even a child was able to be punished at the guard or mercenaries discretion. It was a frightening prospect, and enough of a sign that things were only going to get worse from there.
Living in Sira was never going to be a permanent decision, it was simply the first or second stop in her travels, but it was a place where a thief could thrive and attain a decent little fortune, according to the rumors. As things began to change, Amber had not yet even acquired much of anything, still wearing the clothes she had arrived in, and yet already it was time to leave. Leave, or risk being caught and enslaved, or worse. There were no caravans traveling out of the area at the time, but waiting was simply not an option; her supplies were extremely limited, and stealing more was a risk she simply could not afford anymore what with her now being wanted. With a quick bribe and a painful stab at her wallet, the young girl manage to get a ride on a traveling caravan. Said group altering their course ever so slightly so that they may drop the girl off near the border of Sida and Sanctimonia... There was no plan beyond escaping to a new land, not yet at least...
...
More to come.
Skills & Attributes:
~ Abjuration ~ Using the power of Abjuration, Amber has focused on learning to manipulate mass and inertia at will, focusing on learning and perfecting her own little arsenal of spells and abilities that revolve around these basic laws of physics. This means that objects, people, and herself can be moved more easily by lowering their inertia, then cause their trajectory to become much harsher and less easily halted by suddenly increasing the inertia as much as possible. This can mean slowing targets down, or stopping them out right with less physical strength needed to do so. This can also mean raising her own speed and jumping trajectory to a certain point, or making her tackles deal some serious impact by raising the inertia on herself mid-leap forward. However, this is still an unpredictable force, and though she can tackle people with the weight of a boulder, her body and endurance does not change, meaning that tackling the side of a building with increased inertia will probably result in some serious damage to herself - much greater than she would have normally received. Furthermore, these skills and her ability to manipulate basic physics all depend on the objects unaltered mass and inertia. Objects that are naturally heavy and have a great mass like a boulder will require an exponentially greater amount of energy and focus to manipulate in any notable manner to a point where things that are simply too heavy cannot be manipulated at all. However, she's quite adept at manipulating the mass and inertia of living creatures and armored guards to a certain degree for escaping purposes. Her set of spells and skills are quite formidable, but they are not lethal unless done under certain circumstances or when in a specific area - such as a cliff, or a roof top.
Overall, she can add and remove from 50 to 200 lbs to an object's mass, which directly correlated to inertia.
Feather Fall: Due to most successful tradesmen and protected stands having armored guards, or burly mercenaries to protect them, it's of no surprise that a lengthy fall is one of the best ways to escape them. Unless the guard in question is also adept in the arts of Abjuration, that clunky suit of steel or hardened leather armor will not absorb that impact very well. Amber on the other hand, can alter and decrease her inertia to a point where falling from a great height will not bring her - or her internal organs - any harm, much like how insects can survive falling off of what is ridiculous heights considering their size. Any smart individuals without the resources to pursue after someone who's just fallen a good story or two will probably give up the chase or seek another way around said obstacle - which would give Amber the chance to escape. There is no maximum height to this ability due to it being based around Amber's inertia and not the speed of her fall - which usually increases when falling from greater heights, but due to this ability's frequent use, it's something she's quite good at performing, so it comes to no surprises that this is her most prized and best skill.
Leap: Due to Amber having to rely on escaping the guards on foot seeing as she's not built to fight, she's been forced to keep natural talents in speed and agility quite sharpened, giving her an important edge on anyone pursuing her. Sometimes, however, that isn't enough. Out there, somewhere, there are people faster than her - and those people pose a serious threat to her well being all things considered. Her solution to this is to focus her magic into propelling herself off the ground after jumping - often times a two-legged jump for the best momentum - and sending her flying through the air in a super-hero-esque leap. By decreasing her inertia at the moment of the leap, and then increasing it just as she leaves the ground, she not only propels herself off the ground at a much higher speed than what could be considered normal, but her trajectory also increases to the point where it can seem as if she's been shot out a canon. The height and length of her leaps depend on how much energy she focuses on altering her inertia, it also relies heavily on timing and planning ahead. Due to this being a rather unpredictable thing to do - even for Amber - but coupled with Feather Fall, she will usually avoid injuring herself... Usually. When Push is used mid-flight, Amber can propel herself forward or higher up in an attempt to fix botched jumps or avoid missing a target entirely. This, however, even when coupled with Feather Fall will usually end up in her trajectory going wild, sending her tumbling forward and failing to correctly land.
Slow: By increasing the mass and inertia of an object or person, Amber is able to cripple their movement speed and agility greatly. With greater inertia, the target will need to spend more energy and time gaining speed, making running and jumping extremely difficult and energy consuming. Reflexes that usually happen in a blink of an eye now need a much longer time to enact, and often times fail to register at all in time. When fighting - if fighting at all - this is her most useful of abilities, giving her an edge over her opponent. Thanks to her own agility and speed, she can focus all of her attention on keeping her opponent slowed down instead of speeding herself up... However, and an important note, this means that her opponent's blows become extremely severe, the inertia and mass of each strike becoming much heavier - even when slowed down. Another way this particular skill can be used is by decreasing her opponent's inertia to the extreme, meaning that a big burly man attempting to tackle her will hit her with the force of a tissue being blown against her, her own inertia and mass - altered or not - will more than easily withstand the impact and often times leave her standing.
Furthermore, weapons that have their inertia increased or decreased can also be directly disabled; a sword with low inertia will have a very hard time cutting through skin, and a weapon with high inertia will be nigh unswingable. She has yet, however, been able to perfect this ability with firearms due to how rare they are and how hard it is to manipulate an object that moves as fast as a bullet.
Push: A very different type of magic that still finds itself within the field of Abjuration; Amber is able to send a raw and powerful blast of air forward in any direction - however only in a direct stream. This spell can either propel her forward, or propel whatever she's aiming at backwards depending on their inertia. When done as Amber lowers her opponent's inertia, said blast of air will send them flying as if they were a paper bag caught in the wind - and if their inertia suddenly increases, they'll be sent flying much farther and hit the ground with greater force. When done by itself however, the worst it could do - depending on the size and weight of her target - is send it or them back onto their hind quarters, or blowing a lightweight weapon out of their hands if they don't have a tight grip on it. Swords can still easily slice through the stream of air due to their smaller surface area, but maces or thrown objects are much more susceptible to the current of air.
Lift: Using a combination of her previously mentioned skills, Amber is able to move objects - of limited size and distance - in many ways, using them for various scenarios from distracting someone to steal from their stand to flinging a barrel to a guard in an attempt to throw the guards off her trail. The uses are near endless, but the limitations to her using said skill are quite strict; This takes a tremendous amount of effort on her part, exponentially needing more energy to do so with heavier and heavier objects.
~ Non-Magical Skills & Attributes ~
Free Running: With most of her skills revolving around 'escape' and mobility, with the addition of her feline agility, it's no surprise that Amber has become quite fleet footed and adept at traveling at high speeds through unusual or obstacle ridden terrain such as market places and busy streets, all the way to forests and thick vegetation such as high grass and wheat fields.
Climbing: Amber's typically small body and lightweight form allows her an easier time to haul herself up and over certain obstacles that require climbing, or requires a general strong upper body strength to pull one's self up over a ledge or across anything that resembles Monkey bars... Basically, if there are any obstacles that can be related to a child's playground, she can overcome it with a varying speed depending on how challenging the obstacle is.
Sharpened Olfactory & Auditory Perception: Not surprisingly, Amber has relied on and developed her senses quite formidably. Though she's not yet on par with a Bloodhound, she is still able to pick up on the slightest of smells and sounds that linger in the area, using said senses in various situations. However, she has not yet taught herself how to track while using these senses alone.
Simplified Night Vision: Though her eyes' iris are not slit-shaped like other felines, her ocular muscles and nerves are able to quickly adapt to low-light environments. Granted, there needs to be a light source present like the moon, otherwise there is no light to be picked up on. However, this natural skill allows Amber to travel the night much more easily than the average adventurer.
Pick pocketing: Being a thief, and rather dexterous, Amber has taught herself through trial and error throughout the years spent on her own to pick pocket individuals whom are wearing typical clothes. Anyone wearing plate armor or any armor that covers their pockets are safe as she's not yet taught herself how to stealthily punch through steel.
Daggers and Pocket Knives: With her petite form and slim arms, swinging a long sword or mace is somewhat out of her league. She is much more skilled in using short bladed weapons, or general 'small' arms - this not including fire arms which she's never handled before. Though she's had no official training in using bladed weapons, she's taught herself how to properly use daggers and typical dagger-shaped weapons to a fair degree of efficiency. She knows where to hit, how to hit and how to sharpen her weapon, but again, her knowledge and skill are based on first hand experience, so she isn't extremely good at it.
Possession:
50 Shillings
Moon Tear Incends
Golden Rune Inscribed Ring: A ring inscribed with some type of runes that no one has yet been able to translate or even guess their meaning. They don't seem to be written in any currently recognizable tongue, possibly a dead one or even something made up to look fancy... Whatever the case, it's been passed down from generation to generation by her recent ancestors with a story that's grown hazy with time and age of a mythical woman, now it's nothing but a family myth, none are even sure it ever really occurred, but the ring still stands as a proof that it may have happened. Now it's nothing more than a memento of her mother and a reminder that she must return to her some day.
Steel Dagger: An average, run of the mill Dagger. High grade it may be, it has no magical or special traits other than being durable and sharp. It has served her well during the years, though she has not used it very often. This meaning that she is not extremely skilled in fighting with it; she can still use it and use it well, but she has received no professional - or even basic - training for wielding a dagger... Let alone a sword or anything bigger than a butcher’s cleaver. Obtained through thievery.
'Scarecrow Head': A linen bag with an iconic grinning face stitched onto the front. Apart from the 'smiling face' made up of stitch marks over the front of the bag, this is a featureless bag with no special traits what so ever. If flipped inside out, the smiling face can no longer be seen. This is a make-shift mask Amber has gotten when raiding a farmer's crops, having quite literally plucked the scarecrow planted in the crop field's head clean off, emptied it of its stuffing and worn it as a mask to protect her identity when committing petty thievery. Unlike expensive, fancy and easily recognized masks some professional thieves or murderers may wear, this is quite literally just a linen bag, and no self-respecting guard will arrest someone for owning a bag - unlike a unique mask that a supposed thief is known to own.
Hooded Long Sleeved Shirt: Another clothing item who's feature can be hidden quite easily when wearing a scarf or jacket over it. The apparel is made of wool and cloth, made specifically to endure harsh weather such as rain and wind whilst keeping heat from escaping too easily. While this is no sheep-skin coat, this is still an important piece of Amber's property as it is debatably the only thing keeping her from freezing at night or on particularly cold days. It isn't armored, nor is it magical. It's simply warm and cozy.
Goals:
~ Eternal ~
None
~ Complete ~
Arrive to Surna
Seek out a safe house [temporary]
~ On-going ~
Seek out a master in magical arts and to be taken as its apprentice
Make at least two friends
Get a warm meal
Acquire new clothes
Acquire a decent amount of starting money [300 shillings]
~ Canceled ~
None
I passed this through Pat, and according to him, her magical abilities and background checks out, I'll wait for his comments on the finished product, but I did research my stuff.
Last edited by Fuzzy Wolfy on Thu Feb 14, 2013 12:53 pm; edited 6 times in total
Subject: Re: Amber Sareth Wed Feb 06, 2013 12:02 pm
Yes fucking please.
I just really like this character....
Ill make you a Kazuth BFF and we can kawaii it up. XD
Last edited by noodle on Thu Feb 07, 2013 9:03 am; edited 1 time in total
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Amber Sareth Wed Feb 06, 2013 12:26 pm
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Fuzzy Wolfy Scrub
Posts : 46 Join date : 2013-02-04 Age : 31 Location : Canada
Subject: Re: Amber Sareth Wed Feb 06, 2013 12:32 pm
Venom meant accept
I'm positive.
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Amber Sareth Wed Feb 06, 2013 12:48 pm
Funny.
I'll have to set some time aside at another date to give it a good read. In the meantime, the pictures you chose don't display the best first impression. I suggest possibly using a more realistic...cat person.
Fuzzy Wolfy Scrub
Posts : 46 Join date : 2013-02-04 Age : 31 Location : Canada
Subject: Re: Amber Sareth Wed Feb 06, 2013 12:53 pm
Venom OPS wrote:
Funny.
I'll have to set some time aside at another date to give it a good read. In the meantime, the pictures you chose don't display the best first impression. I suggest possibly using a more realistic...cat person.
If you're talking about the anime-style one, then I've already scrapped it.
If you're talking about the real photograph, then I'm sorry to say that that's as real as cat girls get. I'm not too big on going through hundreds of laughably bad cosplayers dressed up as kitty people, or the cat girl porn to find something better than this. And in all honesty, photos are optional, so if you dislike it, by all means ignore it.
I do like the criticism though, I'll try and find something better sometime... Maybe.
TheGunrunner Dedicated Poster
Posts : 108 Join date : 2012-10-01 Location : Everywhere and nowhere.
Subject: Re: Amber Sareth Wed Feb 06, 2013 1:06 pm
Accept Accept accept accept accept Because I like anime and kittens.
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Amber Sareth Wed Feb 06, 2013 1:19 pm
TheGunrunner wrote:
Accept Accept accept accept accept Because I like anime and kittens.
ishygddt
TheGunrunner Dedicated Poster
Posts : 108 Join date : 2012-10-01 Location : Everywhere and nowhere.
Subject: Re: Amber Sareth Wed Feb 06, 2013 2:04 pm
...I like mops, too.
Spadge Vengaboy
Posts : 167 Join date : 2012-02-04 Age : 32 Location : United States
Subject: Re: Amber Sareth Wed Feb 06, 2013 2:23 pm
This character is kawaii as fuck bro.
One question I have is directed more at the lore than yourself, and that is the ability to make people heavier or lighter. Is this even possible with the Sacred Field being what it is? I could understand changing the weight of of clothing and equipment, but as far as I know the Sacred Field prevents any magic from affecting someone directly.
Atlas Vengaboy
Posts : 166 Join date : 2012-08-27 Age : 29
Subject: Re: Amber Sareth Wed Feb 06, 2013 3:18 pm
Spadge wrote:
This character is kawaii as fuck bro.
One question I have is directed more at the lore than yourself, and that is the ability to make people heavier or lighter. Is this even possible with the Sacred Field being what it is? I could understand changing the weight of of clothing and equipment, but as far as I know the Sacred Field prevents any magic from affecting someone directly.
There are some ways of working around it, such as I have a Aranek shaman who dosent affect someone directly, but the air surrounding them, increasing the air friction to intense amounts
Munroe Tryhard
Posts : 602 Join date : 2012-02-06
Subject: Re: Amber Sareth Wed Feb 06, 2013 4:54 pm
General Info: I've always made my opinions on Kazuth blatantly clear, but there's no rule against making them. Feline-esque isn't a word. Feline, an adjective meaning cat-like, is all you need.
Biography: In my opinion, the prologue is a bit too lengthy and overly descriptive. It also follows a rather cliched path of "Live->Find spellbook->learn magic." The second part is better, though it would've benefited from more description of the relationship between her and her mother, and maybe some specific events in her life that shaped her character. As long as it is, it still manages to be vague in those areas.
Skills & Attributes: I like how her size plays into what she can and can't do. Despite being a member of the hated Kazuth race, her natural abilities are given just enough emphasis. The magic she has is inventive.
Now let's talk about physics. Mass is what determines an object's inertia, i.e., the force required to move it. The greater the mass, the more force required to accelerate it.
Pounds are in fact units of force. They represent the force of gravity acting on an object. A 1-kilogram object weighs roughly 2.2 pounds in earth gravity.
Air resistance means objects can have a terminal velocity rather than continuing to accelerate (and it also means objects don't fall at the same rate). Featherfall would work exceptionally well in slowing a descent, as air resistance would literally make one fall like a feather if their mass was reduced enough.
The mechanics seem sound, if we're willing to accept that magic can somehow alter mass without otherwise affecting matter then any of these spells are possible. Unless I'm mistaken, the Sacred Field would prevent anyone's body (excluding their clothes or equipment) from being manipulated directly, unless Amber touched them. She could also manipulate her own body without much trouble.
Possessions: Yeah whatever
Goals: Make friends? Lol yeah right
TheGunrunner wrote:
Accept Accept accept accept accept Because I like anime and kittens.
Get out.
Spadge Vengaboy
Posts : 167 Join date : 2012-02-04 Age : 32 Location : United States
Subject: Re: Amber Sareth Wed Feb 06, 2013 5:07 pm
Spadge wrote:
I could understand changing the weight of of clothing and equipment, but as far as I know the Sacred Field prevents any magic from affecting someone directly.
I talked to Pat, and changing the weight of a person does not clash with the Sacred Field. I have no other concerns with this page, and hope to read the rest of the story soon.
Cakebread Vengaboy
Posts : 198 Join date : 2012-02-04
Subject: Re: Amber Sareth Wed Feb 06, 2013 5:19 pm
Acceptemente, seems kosher.
Aeria Roleplay Administrator
Posts : 129 Join date : 2012-02-03
Subject: Re: Amber Sareth Wed Feb 06, 2013 5:25 pm
So, three things.
First, give a better reason for your accepts than 'kawaiiiiiiiiii~', please. Except you, Spadge, because I know -you're- kidding.
Second, on her abilities. It's a bit of a nitpick, but with 'Push', you'd be using a directed bit of magical force, not really air, because air falls under Evocation. It's a nice, adaptable, and interesting set of abilities, but you should remember that each spell takes a bit of time to weave. One other thing would be - she can remove (temporarily) 200 pounds of mass from an object? Wouldn't that allow her to negate the average person's mass entirely? (Hopefully she can't make NEGATIVE mass)
Third, Spadge, your question is a very good one, one that I've been thinking about for quite a while and keep flip-flopping on. On one hand, I say, no, it'd be using magic to fiddle with the physics around a person, and not the person itself - but then I think, if not the mass of the person (which the Sacred Field protects), what exactly is it affecting? But if that's how it works, then she wouldn't be able to do all those fun magical leaps and cushioned falls and such. It's just something I'm not sure about. Maybe the reason I didn't anticipate this problem was because my idea of abjuration wasn't necessarily changing the mass / inertia of an object, but the application of simple kinetic force; i.e, feather fall is a force pressing against the ground below you slightly underneath your weight, leap is the same, yet over your weight, and so on. More a brute application of force than reality warping mass changing stuff.
Aeria Roleplay Administrator
Posts : 129 Join date : 2012-02-03
Subject: Re: Amber Sareth Wed Feb 06, 2013 5:27 pm
Spadge wrote:
Spadge wrote:
I could understand changing the weight of of clothing and equipment, but as far as I know the Sacred Field prevents any magic from affecting someone directly.
I talked to Pat, and changing the weight of a person does not clash with the Sacred Field. I have no other concerns with this page, and hope to read the rest of the story soon.
Not so sure about that any more. See above flip-flopping.
Also, damnit, I keep forgetting I'm not on my own profile
BooM Archmage
Posts : 629 Join date : 2012-02-22 Age : 29 Location : Paradise City, Florida
Subject: Re: Amber Sareth Thu Feb 07, 2013 1:01 am
Wow, Kazuth actually being taken seriously now..
Spadge wrote:
This character is kawaii as fuck bro.
More or less..
Going to hold back my opinion until the finished work is out. Pending.
Fuzzy Wolfy Scrub
Posts : 46 Join date : 2013-02-04 Age : 31 Location : Canada
Subject: Re: Amber Sareth Thu Feb 07, 2013 5:27 am
I'm going to try and answer as many questions as possible to the best of my abilities, but rest assured that I'll edit the character page later. I'm still kinda forcing myself to read over the pages and pages and pages of lore.
who de fuk wrote:
So, three things.
First, give a better reason for your accepts than 'kawaiiiiiiiiii~', please. Except you, Spadge, because I know -you're- kidding.
Second, on her abilities. It's a bit of a nitpick, but with 'Push', you'd be using a directed bit of magical force, not really air, because air falls under Evocation. It's a nice, adaptable, and interesting set of abilities, but you should remember that each spell takes a bit of time to weave. One other thing would be - she can remove (temporarily) 200 pounds of mass from an object? Wouldn't that allow her to negate the average person's mass entirely? (Hopefully she can't make NEGATIVE mass)
Third, Spadge, your question is a very good one, one that I've been thinking about for quite a while and keep flip-flopping on. On one hand, I say, no, it'd be using magic to fiddle with the physics around a person, and not the person itself - but then I think, if not the mass of the person (which the Sacred Field protects), what exactly is it affecting? But if that's how it works, then she wouldn't be able to do all those fun magical leaps and cushioned falls and such. It's just something I'm not sure about. Maybe the reason I didn't anticipate this problem was because my idea of abjuration wasn't necessarily changing the mass / inertia of an object, but the application of simple kinetic force; i.e, feather fall is a force pressing against the ground below you slightly underneath your weight, leap is the same, yet over your weight, and so on. More a brute application of force than reality warping mass changing stuff.
First off, I have to say that the 'kaaawaiii desu~' accepts aren't helping my case. I've seen what the Kazuths were reduced to back in old old Olden, and I can't blame people like Munroe for disliking them - if that's the reason he dislikes them to begin with. I can, however, safely say that I've been trusted with worst things and still came up clean. So, if the general dislike for this character is that it's a Kazuth and Kazuths were renown for being sexual deviants and whores back in the dark ages, I can guarantee that's not the case here.
I'll alter the abilities chart so that 'push' is more accurate to depict how it'd work, but it's basically the same thing regardless - and yes I do fully understand that spells and magic use isn't instant, I never claimed that it was, but I have said that she's adept and used to performing these certain spells, which in my mind reduces the time it takes to perform them by some undefined margin. As for reducing mass, I gave 200 lbs as a limit, I didn't want the "Well then she's OP she can just lift mountains with her mind" comment, so I gave a theoretical limit to what she can do with said magic. As for creating negative mass, I don't see how that'd work apart from probably creating a black hole... I don't see the RP value in that, sooooo... No. She can't drop mass below a certain point where the object would just collapse in on itself. I'm not a savant, I'm an art student, cut me some slack if my research isn't award winning.
I talked with Pat - if you aren't already Pat - and he has never mentioned the Sacred Fields, and I'm still in the process of reading through the pages upon pages of lore, so forgive me if I missed that part or haven't reached it yet. I'll try and find a way around that, but that seems somewhat... Unfair, were she to be denied just because of that. I did my absolute best to work with what someone with her background and age could do without nerfing her down to a laughable status, to me she seems well balanced all things considered, but again, I'm willing to compromise if anyone has some serious complaints.
Munroe wrote:
General Info: I've always made my opinions on Kazuth blatantly clear, but there's no rule against making them. Feline-esque isn't a word. Feline, an adjective meaning cat-like, is all you need.
I'm French. My English vocabulary isn't doctoral but yeah, I see your point and I'll edit out the 'esque' parts.
Munroe wrote:
Biography: In my opinion, the prologue is a bit too lengthy and overly descriptive. It also follows a rather cliched path of "Live->Find spellbook->learn magic." The second part is better, though it would've benefited from more description of the relationship between her and her mother, and maybe some specific events in her life that shaped her character. As long as it is, it still manages to be vague in those areas.
I can't help the vague writing unless you want me to go through milestones alone, which would still make the story much longer than it is now due to how many there would be. As for the cliche path, that's quite literally how it happened:
My character - a thief and artist - was caught stealing from the head of the guards' house and he took pity on her. Instead of detaining her, he just gave her a job as a maid and put her to work so that she can earn her food and shelter instead of having to steal. This pretty much put a complete stop to my character's occupation save for drawing, and drawing never really stuck with anyone - especially considering someone threw her art supplies in the river. So instead of ceasing playing her, I decided to go through a whole 'lets learn a new skill' RP, and I started with fencing. Considering my character is 5'2 back then, her with a sword was not an enjoyable experience for her, nor me. Next I thought 'magic', which, luckily, there was an abundance of people with magical abilities who were willing to teach her, and they even did go through a few lessons, but Olden fell apart shortly there after for some reason.
I understand if it's not the best story, but it's loyal to what actually happened, and I just took that as an excuse to have my own character be somewhat proficient in some magic.
Munroe wrote:
Skills & Attributes: I like how her size plays into what she can and can't do. Despite being a member of the hated Kazuth race, her natural abilities are given just enough emphasis. The magic she has is inventive.
Now let's talk about physics. Mass is what determines an object's inertia, i.e., the force required to move it. The greater the mass, the more force required to accelerate it.
Pounds are in fact units of force. They represent the force of gravity acting on an object. A 1-kilogram object weighs roughly 2.2 pounds in earth gravity.
Air resistance means objects can have a terminal velocity rather than continuing to accelerate (and it also means objects don't fall at the same rate). Featherfall would work exceptionally well in slowing a descent, as air resistance would literally make one fall like a feather if their mass was reduced enough.
The mechanics seem sound, if we're willing to accept that magic can somehow alter mass without otherwise affecting matter then any of these spells are possible. Unless I'm mistaken, the Sacred Field would prevent anyone's body (excluding their clothes or equipment) from being manipulated directly, unless Amber touched them. She could also manipulate her own body without much trouble.
I love you. The only thing I have to say about this is that I had no idea about the Sacred Field, nor was I told or hinted about it. When I passed the idea of Amber using this sort of magic, he just sorta nodded and fell silent for a few days. I guess he had a stroke.
I'm not going to spit into someone's face when they're trying to defend my work and know better than I do. So, yay.
Munroe wrote:
Goals: Make friends? Lol yeah right
Not sure if joking or not, but I think making connections and getting on a few people's good sides is a smart move for someone who plans on stealing and then possibly looking for a place to lay low.
I 'unno, maybe I'm not doing it right.
I'm not sure if that's everything, but it covers the questions and criticism I've actually thought over.
Also, the only WiP part of my character sheet is the birthplace due to some mild confusion that I need to clear up with Pat, or anybody really. So unless knowing where she was born is absolutely critical, I'm ready to play her as soon as possible.
Munroe Tryhard
Posts : 602 Join date : 2012-02-06
Subject: Re: Amber Sareth Thu Feb 07, 2013 9:42 am
I was joking about the making friends bit. And I am rather picky when it comes to grammar, it's not a huge deal. I probably can't speak French as well as you can speak English.
Anyways, all of the issues I brought up were addressed. One last nitpick might be that magic that alters reality (which is what her mass-changing spells essentially are) is supposed to be really, really hard to use. But that's the only magic she knows, and she's not exactly great at it, so I guess it kind of balances out?
Fuzzy Wolfy Scrub
Posts : 46 Join date : 2013-02-04 Age : 31 Location : Canada
Subject: Re: Amber Sareth Thu Feb 07, 2013 10:26 am
Pat told me that Abjuration was the easiest field to learn, but even then I based her magic on being purely 'passive' use. She's not able to pick someone up and smash them against anything as much as she's able to trip them by suddenly giving their shoes a sudden change in mass.
If you have any abilities specifically that you think needs nerf'ing, go ahead and tell me. I'm already editing 'Push' thanks to AR's comment on it.
Blitz Vengaboy
Posts : 299 Join date : 2012-04-07
Subject: Re: Amber Sareth Thu Feb 07, 2013 12:38 pm
you people blatantly accepting are all the reason you keep this community perpetually unpopular and dead
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Amber Sareth Thu Feb 07, 2013 1:02 pm
Blitz wrote:
you people blatantly accepting are all the reason you keep this community perpetually unpopular and dead
I'm constantly amazed by your ability to disappear and reappear at the worst times.
Rutabega Administrator
Posts : 201 Join date : 2012-02-20
Subject: Re: Amber Sareth Fri Feb 08, 2013 12:13 am
Blitz wrote:
you people blatantly accepting are all the reason you keep this community perpetually unpopular and dead
Correction. It's all Newman's fault.
Good to have you back Wolfy, Québecois though you may be.
Aussi je pense qu'il y a rien que vous avez besoin de changer avez votre biographie.
Accept in any case, this page is obviously well thought out and lore approved.
Blitz Vengaboy
Posts : 299 Join date : 2012-04-07
Subject: Re: Amber Sareth Fri Feb 08, 2013 8:12 am
Venom OPS wrote:
Blitz wrote:
you people blatantly accepting are all the reason you keep this community perpetually unpopular and dead
I'm constantly amazed by your ability to disappear and reappear at the worst times.
i always lurk to see when someone revives aeria for another 3-4 months of roleplay