| The olden MUD/MUSH | |
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+4LawnJesus thorogoodd Spadge Rutabega 8 posters |
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Rutabega Administrator
Posts : 201 Join date : 2012-02-20
| Subject: The olden MUD/MUSH Mon Nov 19, 2012 7:03 pm | |
| So, while we wait for a good rp script to return to gmod me and Pear have been working on a little project. Basically it's a MUD/MUSH of the Surna docks area. It's not terribly big but, being a MUD is could get as big as we want it.
In short, I'm looking for thoughts and opinions. We'll see about putting it up once it's done (next few days, maybe sooner) and I'd also know if you guys want the mud rp to take place during the modern Aeria age, or during the old days, the "Age of Heroes" that took place in old olden. | |
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Spadge Vengaboy
Posts : 167 Join date : 2012-02-04 Age : 32 Location : United States
| Subject: Re: The olden MUD/MUSH Mon Nov 19, 2012 7:04 pm | |
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thorogoodd Monthly Bather
Posts : 336 Join date : 2012-02-04
| Subject: Re: The olden MUD/MUSH Fri Nov 23, 2012 7:40 am | |
| Damn this thread is lacking thoughts or ideas. | |
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Rutabega Administrator
Posts : 201 Join date : 2012-02-20
| Subject: Re: The olden MUD/MUSH Fri Nov 23, 2012 8:28 pm | |
| - thorogoodd wrote:
- Damn this thread is lacking thoughts or ideas.
This, exactly this. The mud has massive possibilities. If you want any building, house, store anything added, I can add it if you give me a layout and description for each room, not that we need more of that right now. This whole thread is about provoking interest again and to anyone that might be reading, you're all doing a shit job of doing your parts, to be frank. | |
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LawnJesus Giant Scrub
Posts : 72 Join date : 2012-02-20
| Subject: Re: The olden MUD/MUSH Fri Nov 23, 2012 11:16 pm | |
| I don't really have any standing within the Olden world to have any solid ideas, however I do like the idea of doing a text-based game to carry on the torch. | |
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J. Jordan Almost-Member
Posts : 93 Join date : 2012-08-23 Age : 29 Location : Las Vegas
| Subject: Re: The olden MUD/MUSH Sat Nov 24, 2012 7:01 am | |
| Hey, I'd play it until our server gets the script. | |
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Critical Tortoise Scrub
Posts : 30 Join date : 2012-03-10 Age : 27 Location : In ur base, playing ur rolez
| Subject: Re: The olden MUD/MUSH Sun Nov 25, 2012 2:22 pm | |
| Modern Aeria plz.
Can't have Crit without Brenna.
Can't have Brenna without modern Aeria.
AND NO I DON'T FEEL LIKE MAKING A NEW CHARACTER. MY IMAGINATION. IT CAN ONLY DO SO MANY THINGS AT ONCE. | |
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J. Jordan Almost-Member
Posts : 93 Join date : 2012-08-23 Age : 29 Location : Las Vegas
| Subject: Re: The olden MUD/MUSH Sun Nov 25, 2012 2:34 pm | |
| Hey, it's only a temp server. We'll have our sever back when Tira is updated. | |
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Dominator046 Senior Wizard
Posts : 458 Join date : 2012-08-09 Age : 29 Location : 'Murica.
| Subject: Re: The olden MUD/MUSH Sun Nov 25, 2012 3:08 pm | |
| I like what I'm seeing so far, and as a temp, it could in fact go pretty far. = ) Hope to see Tira working again soon though. | |
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Rutabega Administrator
Posts : 201 Join date : 2012-02-20
| Subject: Re: The olden MUD/MUSH Wed Nov 28, 2012 11:17 pm | |
| Well, Tira or whatever other non darkrp script there is. Also, it's all pretty much done, I've got to write up some more descriptions for rooms but that's about it. I'll admit I haven't been working on it as of late but now I've got a bit of time off. | |
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PhoenixRhapsody Vengaboy
Posts : 240 Join date : 2012-02-20 Location : Texas, Y'all
| Subject: Re: The olden MUD/MUSH Thu Nov 29, 2012 12:32 pm | |
| I HAVE RETURNED TO CAUSE MUCH PAIN AND SUFFERING!
FEAR MY LACK OF BELIEVABLE TURMOIL!!!
MWAHAHAHAHA!
P.S. I love the idea. | |
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PhoenixRhapsody Vengaboy
Posts : 240 Join date : 2012-02-20 Location : Texas, Y'all
| Subject: Re: The olden MUD/MUSH Thu Nov 29, 2012 1:22 pm | |
| Also, I would like to ask that you specify the MUD engine being used so that I can start doing my homework on the compatibility for my computer. One might be surprised by the lack of functional games for my computer despite its performance as a gaming computer. | |
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