| Alec Smith: "Light" Grenades - Arcane Arms | |
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Kain Vengaboy
Posts : 257 Join date : 2012-02-04
| Subject: Alec Smith: "Light" Grenades - Arcane Arms Sun Sep 16, 2012 7:28 pm | |
| Name: Light Grenades Type: Arcane Arms Model: Grenade Spell: Light Intent:Ever since he was hired by a certain someone to get rid of the Shade population in the area, Alec has been thinking of a way to properly combat them. After some experimentation during a rough encounter with seven Shades and their ring leader, Alec found that Light, one of the most basic, primitive spells in his book, had one of the best effects, and considered what might happen if he could increase its size and strength. So, he concocted these, anti-Shade weapons that would be harmless to anyone else. - Type and Model:
Description: These grenades are a form of Arcane Arms founded on the concept of original primitive grenades in that they are used to house a collection of potential energy, often gunpowder, and have it set off at a given time to release force, a gas, or something similar. However, instead of an explosion or the like, these grenades release a blinding Light.
Design: Traditional Arcane Arms have the gold inlays placed inside the barrel, but these grenades have the inlays wrapped around a core in a sphere or cylinder, depending on design specifications. These are made in sphere pattern. Underneath these sits a core of swirling gold patterns that only holds the standard amount of energy for a spell. A portion of this swirl is left incomplete. A button on the outside of the grenade is attached to a switch on the side which flips a small golden strip into a position that completes the pattern. Finally, depending on design specifications, the grenade may have a steel chain-wrap, or weaker leather coating, held in place by minor gears and locks which come loose shortly after the weapon is primed, thrown, and impacts something. Unfortunately, this kind of Arcane Arms cannot behave like the item it was originally modeled after as the gun-based ones do.
Function: First, energy must be channeled and contained into the object to ready the spell. Only a mage can do this. A mage that knows the spell is capable of adding modifications at the cost of additional energy. Now, it's ready to be used. To use it, one pushes the button; when the button is pushed, the object is primed, and begins to wrap itself around in the Weave and greatly amplify the amount of energy it gathers. Depending on the design of the swirling pattern, the time this takes can vary. These have an activation time of six seconds. Now, the grenade is tossed; if the core is covered, the when it impacts something, the gears release the chain-wrap or leather coat and expose the core. This model does not use a covered core. The spell is then released in a focused burst that is concentrated in a specific radius, whose bounds it can never exceed, except by design or modification of the original spell, though not through any further power increase.
Due to the exceedingly high amount of energy that is released after gathering, the gold inlays are heated, melted, and distorted beyond re-use. They can be recycled to cut down on expenses, but the grenade is no longer fit for use and cannot be repaired by any simple means, only stripped down and recycled.
- Specifics:
Spell: Light is a basic evocation spell. It produces a 20 ft. radius of bright light, blinding if you look right into the source, and a 20 ft radius of dim light. Light is typically touched to an object to apply it to said object. It lasts for a number of minutes based on the skill and ability of the caster to funnel energy into the spell from the Weave, typically in increments of 10 minutes. Casting the spell itself takes little to no energy.
Specifications: The Light spell is amplified in radius by this grenade, being a radial spell when originally cast. The new base radius is 40 feet bright illumination, and 40 dim. Though they are of master craft, the finely made device is gifted no additional benefit by the precision, but do naturally increase the time of the spell by 10 minutes, just by the design of Arcane Arms. They can be modified with additional power to double that radius.
Quantity, Cost and Construction: These are five in quantity. These are relatively cheap for a spell as basic as Light; each grenade costs 30 shillings in resources, bringing the total cost up to 1 noble and 5 crown. However, Alec has managed to halve the costs by recycling five old grenades, bringing the costs down to 7 crown and 5 shillings. He has been working on these since the 13th, and expects to complete them by the 18th.
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Dominator046 Senior Wizard
Posts : 458 Join date : 2012-08-09 Age : 29 Location : 'Murica.
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Mon Sep 17, 2012 3:49 am | |
| I have no qualms with light grenades, they seem simple enough, and though he does have a plethora of available equipment, this doesn't seem too imbalancing.
However, is this light mystically imbued with particular power? When I read the shade entry in the bestiary, it seemed to me that shades were only hampered by real light, but not really harmed or held back; they in fact were further harmed and or held back by the pure light of the sun. Would this be a simple light spell that just illuminates an area and hampers shades with normal light, or would these grenades emit pure sunlight that cause shades to go rageface?
Also, there's the specifications of Selas' moonlight, but that's a different issue, and I don't think you're trying to bring those elements into these grenades; I'm rambling at this point.
Just curious as to the fullest effect of these light grenades. | |
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Kain Vengaboy
Posts : 257 Join date : 2012-02-04
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Mon Sep 17, 2012 6:04 am | |
| They can be harmed by more than just sunlight; light in general is bad for them in many ways.
That said, it's white light, so as far as appearances go, it looks the same as sunlight, and It's strength is comparable to sunlight in the brightest region. But there are no mythical properties to it; none of Aten's influence. | |
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Munroe Tryhard
Posts : 602 Join date : 2012-02-06
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Mon Sep 17, 2012 6:18 am | |
| Sunlight is the best weapon against Shades. These would do almost as well, hindering them at the very least. They might also double as flash grenades. | |
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Kain Vengaboy
Posts : 257 Join date : 2012-02-04
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Sun Sep 23, 2012 1:55 am | |
| Bump because it's been over a week since the last post. | |
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Spadge Vengaboy
Posts : 167 Join date : 2012-02-04 Age : 32 Location : United States
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Sun Sep 23, 2012 2:00 am | |
| How 'bout you jus' take yer fancy flashy dynamite and git. | |
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Kain Vengaboy
Posts : 257 Join date : 2012-02-04
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Sun Sep 23, 2012 8:46 am | |
| Heh. Man can a'leas' act like he can the follow the rules, hombre. | |
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Dominator046 Senior Wizard
Posts : 458 Join date : 2012-08-09 Age : 29 Location : 'Murica.
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Sun Sep 23, 2012 12:48 pm | |
| - Munroe wrote:
- Sunlight is the best weapon against Shades. These would do almost as well, hindering them at the very least. They might also double as flash grenades.
I feel that so long as these hinder shades and sunlight fearing baddies, these are kosher. I don't think they should work as Flashbangs, but could still be hampering in the fact that its a bright light shining into your eyes. Battles have been won and lost due to the position of soldiers and the sunlight being poured into their faces. | |
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Kain Vengaboy
Posts : 257 Join date : 2012-02-04
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Sun Sep 23, 2012 2:04 pm | |
| It's not a flashbang, no, there is no concussive effect. Just extremely bright light that lasts for a long time in a fixed radius. | |
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BooM Archmage
Posts : 629 Join date : 2012-02-22 Age : 29 Location : Paradise City, Florida
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Sun Sep 23, 2012 2:17 pm | |
| - Kain wrote:
- It's not a flashbang, no, there is no concussive effect. Just extremely bright light that lasts for a long time in a fixed radius.
accep | |
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Pat Administrator
Posts : 458 Join date : 2012-02-04
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Sun Sep 23, 2012 2:28 pm | |
| If this light has no mythic properties, would it hurt Vampires? | |
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Dominator046 Senior Wizard
Posts : 458 Join date : 2012-08-09 Age : 29 Location : 'Murica.
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Sun Sep 23, 2012 2:32 pm | |
| - Pat wrote:
- If this light has no mythic properties, would it hurt Vampires?
I don't think so, because even though it hampers shades, shades are shadow manifest, so it stands to reason that they would be hampered in bright areas. | |
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Kain Vengaboy
Posts : 257 Join date : 2012-02-04
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Sun Sep 23, 2012 9:52 pm | |
| I think it would deter them at the very least, but I don't expect it to hurt them unless they got into the most intense part of the light. I'm not totally clear on our vampire lore regarding plain powerful lights and sunlight. Even so, it's safe to assume that standing around in it for a minute might cause them trouble but definitely won't cause serious harm to them on its own. This was specifically meant to work against shades, because they can't take light in any form. | |
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Dominator046 Senior Wizard
Posts : 458 Join date : 2012-08-09 Age : 29 Location : 'Murica.
| Subject: Re: Alec Smith: "Light" Grenades - Arcane Arms Mon Sep 24, 2012 3:08 am | |
| I am the cookie monster, and this is my humorous approve. | |
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