Posts : 504 Join date : 2012-08-17 Location : America
Subject: Itur Maazel Sat Aug 18, 2012 4:48 pm
Itur, The Living Golem
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Age: 17 Years Gender: Male Height: 6',5" Weight: 200 pounds Race: Human core/ Golem Exterior Birthplace: Born in one of the many Mage city-states that dot Tirnan.
Biography:
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The son of a talented Mage, Itur was born under the protection of said loving father. In his short time of existence, Itur had shown enhanced learning speed, as he was walking before he hit nine months old. Being raised in the presence of his father, he naturally became interested in magic and mysticism. Studying to follow under his father's footsteps, he spent a good chunk of his time learning about magic and certain aspects to it. Lacking a formal education, Itur was taught the basics of life and applications of magic by his father until he was at the age of 12. At this point, Itur had began to help his father with his work and magic studies. Along with Itur's love for magic and mystical phenomenons, Itur had a love for nature and would spend a good amount of time in the wild, which further placed him along the path of learning and learning life magics. In an ironic turn of events, the very mystical nature of the world that Itur loved, would cause his greatest downfall. Itur was involved in a freak accident leaving his body broken and death a serious possibility. All attempts to heal Itur's 15 year old body failed, and the father began crafting what would be the means to keep his child alive. Creating a suit of enchanted leather armor, the father placed his son's crippled body within it. During this process, the father began to link his son's soul to the suit, effectively making the leather suit his son's body. Unannounced to the father, he had used a form of vitamancy in order to keep his son alive, while his soul remained bound with the suit. After the attempt to save his son, the suit did not appear to house the life that his son once had, and the father became stricken with deep sadness which led to his ultimate suicide only moments later. As his father proceeded to die, a minuscule amount of life-force transferred over to Itur, just enough to give him a kick-start into life. As Itur began to come to his senses, he grieved heavily for his father who had not only saved Itur's life, but sacrificed himself to do so. A short time later after Itur had studied his father's notes, he began to travel away from his home in search of a location where he would feel safe and where he could establish a new home.
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Alignment: True Neutral Deity: Non Yet Realized Current Task: Continue to learn about the strange world of Aeria/ Find safety and shelter Inventory: A customized suit of enchanted leather armor with lead weights added. A locket containing a scaled down portrait of his father, sewn into his suit's left wrist.
Traits:
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Enchanted Leather Armor: Since Itur is fully encased in a customized suit of leather armor, the lightweight properties of it allow it to be rather agile and still offer the normal protection of treated leather. The enchantments placed upon the armor also prevent it from suffering from dryness, keeping the humidity of the leather at a stable percentage. Lead weights were added to keep Itur stable and give him some weight, but it does not take away from his agility.
Agility: High
Lead Weights: Knowing that even combined with the leather suit, his son would be very vulnerable, Itur's father added forty pounds of lead weights into the armor in order to weigh his son down a bit more and provide him a means to defend himself. As the magic flowing through the suit already allowed enhanced agility, these weights provide Itur with some more heft in his punches in kicks. However, Itur's lack of training or knowledge of unarmed combat prevents him from using this ability to his fullest.
Unarmed: Medium
Innocent and Blissful: As Itur never strayed far from his home or interacted with others besides his father, his mind is fresh and innocent. His curiosity is very high, and he is often quick to jump at new opportunities. Besides his previous training and practice in magic and survival skills, Itur remains relatively clueless to the operation of modern weaponry and technology.
Weapon Knowledge: None Tech-Knowledge: None
Willing and Open: Once again as a result of his isolation, Itur is willing to learn new concepts and ideas. However, these concepts and ideas need to be taught at a correct pace in order for him to fully grasp them.
Learning speed: High Knowledge Absorption: High
A Child of Mysticism: Itur's previous knowledge of magic gives him a decent standpoint on that subject. As he was taught by un-orthodox methods, he never knew the correct words for magical terms. Unfortunately, his accident at the age of 15 prevented him from ever practicing magic. and the transfer of his soul to his suit prevents him from fully tapping into his spiritualism. This causes him extreme struggle and difficulty to perform even the simplest of magical spells, which he still has no practice with.
Magical Knowledge: Low Magical Usage: Low
The Long Trek: Wandering aimlessly after the death of his father, Itur traveled a two year journey from Tirnan upwards to Sanctimonia. Along his way, Itur had to learn how to build himself shelter and fend against wild animals. This time coupled with his previous knowledge of nature allowed him to hone his survivability skills and nature knowledge.
Survival Skills: Medium-High
Achievements:
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Last edited by Venom OPS on Sun Feb 10, 2013 3:43 pm; edited 13 times in total (Reason for editing : Updated Age and background)
Kain Vengaboy
Posts : 257 Join date : 2012-02-04
Subject: Re: Itur Maazel Sat Aug 18, 2012 7:18 pm
Problems.
I believe Vitamancy is still almost entirely exclusive, not sure. Consult Rutabega and Pat. I think you might also have a misunderstanding of what Vitamancy does, as it is not entirely necessary for what's going on here.
Enchanted Leather: k, but any form of magical creations are extremely expensive and require a long time to craft. I'm gonna be honest, if that was his plan to save his son, the kid would undoubtedly die and the soul would be lost before the suit in question would be finished in time.
Also, this is just me finding something weird, but... putting a toddler in a golem shaped after an adult seems like a bad idea.
Additionally, the power to raise the dead or bond a soul to anything, especially a body, is largely kept to the divine arts. Regular arcane magic can do it, too, but it requires a more powerful mage who uses a different means of magic and much more powerful/costly spells.
Long story short, his dad would have to be some kind of total badass to pull that off.
However, I'm sure the community would gladly help you make it work. If you could give us a little insight on what you were going for with this character, I can be more helpful. I have a few possibilities in mind, already, and I believe something like Itur already exists, which could work better as an avenue for his creation. We'll see.
Rutabega Administrator
Posts : 201 Join date : 2012-02-20
Subject: Re: Itur Maazel Sat Aug 18, 2012 7:50 pm
Vitamancy is not exclusive. The vitamantia were just a band of highly skilled Vitamancers, but they don't even exist in the new age. A vitamancer is just a mage who uses life/healing magics. In short it's necromancy except on living targets.
Kain Vengaboy
Posts : 257 Join date : 2012-02-04
Subject: Re: Itur Maazel Sat Aug 18, 2012 9:27 pm
Ah, I see, so it's not like that in this age. Nevermind about that, t hen.
Munroe Tryhard
Posts : 602 Join date : 2012-02-06
Subject: Re: Itur Maazel Sun Aug 19, 2012 5:59 am
My biggest qualm is "3 year old in golem suit". Eh, and if his father is skilled enough to bind the kid's life to this suit, it makes me wonder why simply healing him was out of the question...
But I want to see this RPed before I go judging it.
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Itur Maazel Sun Aug 19, 2012 7:53 am
As stated, healing was out of the question, and he was most likely not trained in it. Along with that, the father's vitamancy was accidental and it was done while he was in the suit, not allowing the father to see the extent of his healing.
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Itur Maazel Sun Aug 19, 2012 8:42 am
Updated: Itur is now slightly above the age of four.
thorogoodd Monthly Bather
Posts : 336 Join date : 2012-02-04
Subject: Re: Itur Maazel Sun Aug 19, 2012 11:57 am
I'm going to say my approval is Pending until I see it RP'd. The week-long grace period for characters that was introduced I think would serve well for this character, because none of us know how well Venom RP's or what they are capable of.
That's just my opinion.
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Itur Maazel Sun Aug 19, 2012 12:05 pm
How does the grace period work?
Munroe Tryhard
Posts : 602 Join date : 2012-02-06
Subject: Re: Itur Maazel Sun Aug 19, 2012 12:35 pm
You don't have to make any apps or anything for a week. That way you don't have to go through all this stuff if you just want to start playing right away.
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Itur Maazel Sun Aug 19, 2012 12:36 pm
Aye, alrighty. Still got it down here for people to add input.
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Itur Maazel Mon Aug 20, 2012 1:33 pm
NOTE: Significant edit, including the change of Itur's age and background information. Character concept is intact, but he is now capable of actually retaining information better than a toddler (Should have seriously seen that coming).
Markka Dedicated Poster
Posts : 146 Join date : 2012-02-20 Age : 31
Subject: Re: Itur Maazel Mon Aug 20, 2012 5:56 pm
Alright, yeah, that's a pretty good job. I find this character much more acceptable now that he's old enough to fend for himself. I had a problem with the previous version which was essentially a toddler inside of a golem.
Guest Guest
Subject: Re: Itur Maazel Mon Aug 20, 2012 6:28 pm
Well, talked about this character with Venom here and I'm happy to give an accept. And I always like the idea of a character geared for learning :3. My approvals. A lovely page, too.
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Itur Maazel Tue Aug 21, 2012 8:04 am
So looks like two apps and a pending. I'm unsure how the approval system works, but i'll try to get on the server tomorrow.
Guest Guest
Subject: Re: Itur Maazel Tue Aug 21, 2012 8:06 am
Official app thing we've always used is three community accepts and one admin, but it bends on occasion. :V
Kain Vengaboy
Posts : 257 Join date : 2012-02-04
Subject: Re: Itur Maazel Tue Aug 21, 2012 2:31 pm
Well, being just short of the age of a mature sacred field when he had his accident makes this character's existence far more plausible and also clears that up. The father and son's focus in vitamancy makes him more qualified to save his son. *nod*. You made no mention to specify how the father manages to foot the impossibly high cost to make the body and gather the ingredients for the magic. In this case, I suppose the father himself was part of the ingredients, but that doesn't lessen the cost of constructing a proper body.
My guess is that he didn't, and took out a loan he couldn't pay back, because his son was dying and he wouldn't be too stingey with money at that point. If this is so, it would leave Itur in debt (though he probably does not realize it yet ), which might not be a bad idea for you. It would give you something to deal with down the line of your roleplay.
One last thing. The minimum age to successfully use magic is 16 for a human, and an equivalent age of maturity for other races. This is because the body needs time to develop and manifest what we call a 'Sacred Field,' which is the outer-field of energy that propagates from a person's body. It stems from the soul, and allows a person to interact with the Weave, as well as other energies in Aeria, and it's because of this field that magic is at all possible.
So, any studies of magic done prior to nearing his point are purely scholarly and have little to no applicable effects. Granted, some people might be gifted and be able to use it a little earlier than that, one or two years at most. If you aren't gifted but what to speed ahead, it takes extreme conditioning for a youth to force their sacred field to develop faster, and even then, you'd only gain a few years. Until then, the most one can do is train their mind and sharpen their senses and intellect. Really, this is an ascetic route, and only crazy/fanatic/duty-bound people do this. So, eh, you may want to take that into consideration in your bio.
Anyway. I'd greatly prefer if you added the above suggestions, but as it stands, I'm willing to give this the ok- as long as you take special note of paragraphs 3 & 4.
I wish I could've seen you roleplay, but I cannot at the moment. So, with that said, I grant this my cautious approval.
After reading his next set of changes, this has my certain approval.
Munroe Tryhard
Posts : 602 Join date : 2012-02-06
Subject: Re: Itur Maazel Tue Aug 21, 2012 3:17 pm
Considering all that's been said, I'll accept this.
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Itur Maazel Wed Aug 22, 2012 3:18 pm
Added "A Shoulder To Lean On" and 'Social Butterfly" achievments.