759 MoP-767 Mop As a child, Craw grew of age in Sida, he lived in the city of Nasii. His parents had died when he was the age of 8. His parents were extremely poor and when they died, Craw accumulated no wealth. He turned to the streets as a beggar. Water was hard to come by and he rarely ever ate. The only thing he had left was his family heirloom, an old spear that had worn with age.
767 MoP-769 MoP As time went by, Craw began to lose hope in his survival. He had become extremely skinny and had malnutrition issues. He knew he couldn't stay in Nasii. He grabbed what he had and left in search of a better life. What happened was the opposite of what he expected. As he left the city, he had collapsed of exhaustion. When he awoke he was in the presence of a hooded man. The man seemed to have wards all over his body. Everything seemed blurry as he awoke, and within a few seconds he was out again. When he awoke the second time he had in his possesion: A jug of water, a couple rolls of bread, and a strange book with the symbol of some strange ward on cover of it. He also noticed that the man had disappeared.
769 MoP-771 MoP As Craw read the strange book, he came to learn new symbols to protect him from demons and creatures of all sorts. Within the next few years of his life he traveled through the deserts by day and slept within the protection of the wards by night (Inscribed into stones). He had inscribed wards into his spear as a weapon again strong creatures that would try and prey on him while he was sleeping. Often attacked by dune worms, he would have to evade them in order to survive.(Note: Craw's wards arn't strong enough to fend off large creatures)
771 MoP-780 MoP As Craw grew older, he began to hone his skills. He traveled the desert day by day and became a very skilled pikesman and swordsman. His survival skills were especially getting better and could find food, shelter, and water with ease. His sense of direction and memorization of the desert improved and eventually he knew it by the back of his hand. His life of adventure had toughened his flesh and hardened his muscles.
780 MoP-785 MoP Over the years, Craw began to find new ways to protect himself from the creatures of the desert. He tattooed his skin with wards of all sorts, these wards would come to protect him from creatures he had encountered over the rough years of surviving in the desert. Over time, he became the warded man, his skin covered in wards he had obtained from ancient ruins buried in the sand of Sida. He had even shaven his head and tattooed wards on it. He had become the man who had once saved his life, and now he was the warded man.
785 MoP-790 MoP As Craw traveled the desert, he grew bored of it. He knew if he wanted to reach his potential he'd have to seek more adventure, so he sought out the right place to learn new abilities. He arrived in Sanctimonia in 790 MoP, where he began his new adventure. He is partially a demon hunter but is also seeking the knowledge of a master.
Pikes/spears: Craw is very adept in pikesmanship and can beat most his opponents in a duel with it. One-handed Weapons: Craw is skilled with one-handed weapons due to their lightness and flexibility. He can hold his own in most fights, but a trained warrior could probably beat him. Willpower: Craw is intuned with magic and can often cast quite a few spells without running out of energy. (Varies on how much energy the skill takes to cast) Inscription: Craw is most adept in this skill, he uses the wards tattooed into his skin to protect him from spells and demons. Enchanting: Craw is somewhat skilled at enchanting, he can inscribe weak enchantments into weapons. Intelligence: Craw is somewhat intelligent and is quick to think in most situations. Endurance: Craw is somewhat weak and often can't handle much pain. Charisma: Craw is not a very sociable person. He often only speaks when he must take action on a matter. Perception: Craw has good eyesight and can spot things like a hawk, his other 4 senses are average. Tracking: Craw can track down his foes with ease.
Ward Activation:This spell activates wards of protection on his body. Craw focuses his will on his spell tattoos to cast wards. (Traces of gold in tattoos, watered down effects.)
Lesser Spell Shield:This spell creates a shield from spells, often absorbing the impact of lesser spells. When absorbing the impact, the shield often takes most the impact but not all of it. When blocking most spells, the shield caster may stagger. (This spell can only block certain spells, cannot block: Animancy, Cognimancy; Can block: Fortimancy energy spells) This spell is casted by activation of ward on Craw's right palm.
Candlelight:This spell creates a small light in the palm of the caster's hand, it illuminates the space around the caster (10 meters). This spell is casted by activation of ward on Craw's left palm.
Ward Protection:The Wards Ensribed on Craw's body protect him from demons/dark entities and weaken them. (Wards offer protection from evil. The wards often mitigate spell damage from dark types of magic, this spell is passive but has little effect when weakening his enemy.)
A small note on lore, there probably wouldn't be any temples of Aten in any of the nation-states of Occitan, given it's not practiced enough. There could be small minorities that don't worship the Saints, but a temple is perhaps too much.
And he seems to have quite an odd name given he's from Occitan, where the naming conventions are usually very uniformely German - or Occitanian, really. :V
Well, like Krug said, Occitanian names are almost all German. Or French. Maybe a few names have crossed cultural borders, but 'Craw Sadow'...
Furthermore, humans worshiping Aten, beyond the few devoted, scattered cults that every deity has, is mostly restricted to Mukhamism, the primary religion of the Sidan Desert. Any 'Atenic' influences would usually be linked to the Sidans.
If I understand, religious and cultural freedom in Occitan has increased(outside of Vinberg) since the fall of the Kaiser. So maybe there could be one temple, in a major city, if there's been an influx of Sidan immigrants and traders to Occitan.
Psyche Keeper of the Thunderboner, Protector of the Hatefuck Chalice
Posts : 141 Join date : 2012-02-04 Location : Fuckshit Creek
Like I tell everyone else who applies for magic, you need to be specific in what your character is capable of. Magic is very powerful and very easily abused, so unlike other skills where a simple sentence is needed, I find magic-related skills and powers acceptable when they have at least two sentences giving a range in the sort of spells the character in question is capable of. When a character's magical powers are ambiguous, arguments most always follow.
It's also helpful when the magic is separated from all the other skills so we clearly know that it's something important to catch our eye as the character is reviewed. You can also go above and beyond all expectations and list each individual spell and what they all do. In Aeria, magic is not as organised as, say, Forgotten Realms, where every spell has a name and can easily be identified, but sometimes a spellcaster will like to do so for their own range of magic. It's also eye-candy.
also
Quote :
Courage: Craw is very couragous and won't be phased by many things that stand in his path.
In my opinion, this is not a 'skill'. It is, very often, a massive flaw in one's story-telling abilities where a character rarely responds to anything like a dynamic, relatable character would. Being brave is not going "I'm far too badass to care about that." Being brave is doing something you're afraid to do. Make no mistake, I'm not accusing you of anything, nor am I saying you're a bad story-teller. I'm just saying this might be a character trait you should reconsider, especially for a character so young. Last time I checked, fear was mankind's oldest and most primal emotion.
Spoiler:
lordcharlo Scrublet
Posts : 21 Join date : 2012-04-04 Age : 29 Location : Michigan
Subject: Re: Craw Sadow (The Warded Man) Tue Apr 17, 2012 4:03 am
Fixed the problems. Thanks for the help Psyche, if there's anything else wrong with this just feel free to post it. I have intentions of making a very good character app :)
Guest Guest
Subject: Re: Craw Sadow (The Warded Man) Tue Apr 17, 2012 9:01 am
I'd be willing to offer this an approval, I just have to wait for a higher authority to approve the validity of the wards and such. Good detail on the spells though, and a nice page :3. You also responded to changes very well, which is always appreciated.
Pending for now. Let's have some more community opinions, please?
lordcharlo Scrublet
Posts : 21 Join date : 2012-04-04 Age : 29 Location : Michigan
I think my page is completed now, I changed my boring old biography to a more exciting new one that is actually organized. Hope you like it.
Markka Dedicated Poster
Posts : 146 Join date : 2012-02-20 Age : 31
Subject: Re: Craw Sadow (The Warded Man) Thu Apr 19, 2012 1:46 am
Iordcharlo wrote:
780 MoP-785 MoP Over the years, Craw began to find new ways to protect himself from the creatures of the dessert.
The deliciousness is overwhelming!
On a more serious note, I'm happy to see how nicely you've shaped the page up. If I understood correctly, he can't use any other spell but the ones tattooed on him? And he's pretty much tattooed full? And what about the spell shield? Can it absorb only spells that consist of energy (fireball, lightning, arcane bolts) or can it also absorb conjured physical objects (solid ice, boulders, crystals)? And what about enchanted weapons?
lordcharlo Scrublet
Posts : 21 Join date : 2012-04-04 Age : 29 Location : Michigan
Subject: Re: Craw Sadow (The Warded Man) Thu Apr 19, 2012 11:14 am
Tasty indeed, anyways I fixed the problems. But I won't make you read it again, Craw can weave normal spells, but he uses wards for faster casting and weaves based off the wards. He simply selects the spell he wishes to cast and uses the wards to cast it. (Although he still has to weave it) And the warded items repel demons/creatures easier.. It's basicly more powerful against them.
I'm confused now. So, he can create wards as well as cast spells by weaving? Wards, to my understanding, are usually spells used to provide protection against something, such as warding against demons, ghosts, bunnies, everything in between and so forth. Perhaps you mean seals which are used to cast spells in an automatic process, although these spells are typically not as powerful or flexible as traditionally woven spells?
Now, if he can create wards, what kind of wards could he create? Does he specialize in a particular type of warding? And if he can weave in a traditional manner, what is the extent his woven spells go?
lordcharlo Scrublet
Posts : 21 Join date : 2012-04-04 Age : 29 Location : Michigan
Subject: Re: Craw Sadow (The Warded Man) Fri Apr 20, 2012 7:22 am
I don't know, I thought it would be cool to have wards. Perhaps I'll just make them weaving spells. The wards will be for protection then.
Judge Gambit "I am the Law"
Posts : 406 Join date : 2012-02-04
Subject: Re: Craw Sadow (The Warded Man) Fri Apr 20, 2012 9:17 am
Good thing they aren't my spell tattoos, or they'd be OP as fuck
Psyche Keeper of the Thunderboner, Protector of the Hatefuck Chalice
Posts : 141 Join date : 2012-02-04 Location : Fuckshit Creek
Subject: Re: Craw Sadow (The Warded Man) Fri Apr 20, 2012 9:42 am
Gambit wrote:
Good thing they aren't my spell tattoos, or they'd be OP as fuck
I don't see the difference between spell tattoos and these wards.
edit; this isn't really a criticism, mind
Last edited by Psyche on Fri Apr 20, 2012 1:13 pm; edited 1 time in total
Judge Gambit "I am the Law"
Posts : 406 Join date : 2012-02-04
Subject: Re: Craw Sadow (The Warded Man) Fri Apr 20, 2012 10:45 am
Spell tattoos are a million times rarer, plus depending on what you've got going for you in terms of ability you have near instant cool downs and a petty bodily taxation.
Munroe Tryhard
Posts : 602 Join date : 2012-02-06
Subject: Re: Craw Sadow (The Warded Man) Fri Apr 20, 2012 10:57 am
Spell tattoos make complete sense and ensure balanced role-play
Psyche Keeper of the Thunderboner, Protector of the Hatefuck Chalice
Posts : 141 Join date : 2012-02-04 Location : Fuckshit Creek
Oh, well if the wards are solely for protection then that makes this whole thing a lot easier.
lordcharlo Scrublet
Posts : 21 Join date : 2012-04-04 Age : 29 Location : Michigan
Subject: Re: Craw Sadow (The Warded Man) Sat Apr 21, 2012 6:49 am
WHAT DO YOU WANT FROM ME! No but seriously, am I supposed to edit it or what? I'm completely confused now. Some say it's too OP, some say it's fine. What's going on and what is expected of me at the time? I talked it over with Xeloras and he says it would be spell tattoos that cast temporary protection wards. I honestly don't see how it is OP seeing that it is so simple and it's basicly my only feat.
lordcharlo Scrublet
Posts : 21 Join date : 2012-04-04 Age : 29 Location : Michigan
Subject: Re: Craw Sadow (The Warded Man) Sat Apr 21, 2012 7:33 am
Okay, I've come to a conclusion. They are spell tattoos (Meaning they have traces of gold in them) and they are watered down spell effects. Their sole purpose is for defense but I will be adding an area effect that is an extreme willpower consumer. It will probably for last resorts, because it will make my character weak and fatigued. Anyways, I removed all of my weaving spells because my character has no training in any schools of magic. I am still deciding what the area effect will be. (I will update this comment later and say what it is) Anyways, wards are instant casts because they are activated by my will. I will try to balance out my spells and keep them from becoming OP. I am fully aware of the fact that I can't use these to become invinsible or do anything of that sort. If there are any concerns please post them! Thanks for the help I'll keep working at my character.
Guest Guest
Subject: Re: Craw Sadow (The Warded Man) Sun Apr 22, 2012 3:42 am
Well okay.
We can always retcon it if it goes wrong.
Guest Guest
Subject: Re: Craw Sadow (The Warded Man) Sun Apr 22, 2012 8:44 am
good
Markka Dedicated Poster
Posts : 146 Join date : 2012-02-20 Age : 31
Subject: Re: Craw Sadow (The Warded Man) Mon Apr 23, 2012 5:15 am
Krug wrote:
Well okay.
We can always retcon it if it goes wrong.
Moved.
lordcharlo Scrublet
Posts : 21 Join date : 2012-04-04 Age : 29 Location : Michigan
Subject: Re: Craw Sadow (The Warded Man) Tue Apr 24, 2012 11:05 am
Thanks guys, let me know if you catch anything else.